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Winner · KY0LKA's team

13

79 kills · 5 players

de_dust2 · 39 min

22 rounds · 2026-04-29

Europe 5v5 Queue

-Gi0-'s team

9

71 kills · 5 players

Top fragger

arrozdoce

28 kills

Top impact

arrozdoce

129 ADR

Util damage

zaklouta

250 HP

Weak spots this match

vs lifetime baseline
  • tsack

    K/D 0.33 (avg 1.23)

    -73%
  • tsack

    ADR 31 (avg 71)

    -57%
  • gms0

    K/D 0.73 (avg 1.37)

    -47%
  • gms0

    ADR 54 (avg 94)

    -42%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

KY0LKA's team

7 · 6

arrozdoce

L106

28/13/4 · 2836 dmg

ADR

129

HS%

46

K/D

2.15

Entry 5/0Multi 1Util 230Pistol 7

KY0LKA

L104

21/14/6 · 1826 dmg

ADR

83

HS%

29

K/D

1.50

Entry 3/0Multi 2Util 46AWP 16Pistol 3

kWAUR

L101

12/16/12 · 1545 dmg

ADR

70

HS%

75

K/D

0.75

Entry 1/0Util 39Pistol 3

gms0

L10

11/15/2 · 1193 dmg

ADR

54

HS%

55

K/D

0.73

Pistol 2
K/D -47%ADR -42%

JAEPE

L102

7/13/9 · 1202 dmg

ADR

55

HS%

86

K/D

0.54

Entry 1/0Util 29Pistol 2

-Gi0-'s team

5 · 4

THE_BAD_GUY

4

27/18/7 · 2665 dmg

ADR

121

HS%

48

K/D

1.50

Entry 5/0Multi 3Util 61AWP 10Pistol 5

zaklouta

L104

16/15/7 · 1966 dmg

ADR

89

HS%

50

K/D

1.07

Entry 3/0Multi 1Util 250Pistol 5

Not_eXampL

L101

12/15/3 · 1237 dmg

ADR

56

HS%

42

K/D

0.80

Entry 1/0Multi 1Util 109

-Gi0-

L10

11/17/4 · 1341 dmg

ADR

61

HS%

64

K/D

0.65

Entry 2/0Util 63AWP 1Pistol 1

tsack

5/15/3 · 680 dmg

ADR

31

HS%

60

K/D

0.33

Entry 1/0Util 63Pistol 2
K/D -73%ADR -57%HS % +18%

Half-by-half

First half

7 · 5

Second half

6 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.