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Winner · NA5TY-'s team

13

83 kills · 5 players

de_ancient · 27 min

20 rounds · 2026-05-16

Europe 5v5 Queue

_Akiles_'s team

7

66 kills · 5 players

Top fragger

NA5TY-

32 kills

Top impact

NA5TY-

154 ADR

Util damage

kAs-

205 HP

Weak spots this match

vs lifetime baseline
  • BlendiL

    HS % 25% (avg 42%)

    -40%
  • JaskiGZ

    K/D 0.65 (avg 1.07)

    -39%
  • JaskiGZ

    HS % 27% (avg 38%)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

NA5TY-'s team

6 · 7

NA5TY-

L106

32/11/8 · 3083 dmg

ADR

154

HS%

50

K/D

2.91

Entry 3/0Multi 5Util 189Pistol 1

BlendiL

3

16/14/5 · 1516 dmg

ADR

76

HS%

25

K/D

1.14

Entry 4/0Multi 1Util 49Pistol 1
HS % -40%K/D +41%

-beHard-

L93

16/13/4 · 1695 dmg

ADR

85

HS%

62

K/D

1.23

Entry 2/0Multi 2Util 15Pistol 2

engjibu

L81

14/13/7 · 1707 dmg

ADR

85

HS%

43

K/D

1.08

Entry 1/0Util 28Pistol 4

N0L1-

5/15/6 · 798 dmg

ADR

40

HS%

100

K/D

0.33

Pistol 2

_Akiles_'s team

6 · 1

_Akiles_

1

18/14/4 · 1787 dmg

ADR

89

HS%

50

K/D

1.29

Multi 1Util 109Pistol 4
HS % +22%

kAs-

3

18/17/6 · 1920 dmg

ADR

96

HS%

83

K/D

1.06

Entry 3/0Multi 3Util 205Pistol 4
HS % +63%ADR +18%

ppinka

L82

13/17/5 · 1324 dmg

ADR

66

HS%

54

K/D

0.76

Entry 3/0Multi 2Util 118

JaskiGZ

L91

11/17/3 · 1430 dmg

ADR

72

HS%

27

K/D

0.65

Entry 1/0Multi 1Util 72Pistol 2
K/D -39%HS % -29%

Merdento

6/18/4 · 960 dmg

ADR

48

HS%

67

K/D

0.33

Entry 3/0Util 94Pistol 2

Half-by-half

First half

6 · 6

Second half

7 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.