Beta preview·You're viewing sample data. Connect Steam to load your real CS2 stats, inventory and Mate Score.
cs2mate
Connect Steam

Winner · RipakosS's team

13

77 kills · 5 players

de_mirage · 30 min

17 rounds · 2026-02-17

Europe 5v5 Queue

_AbRaL_'s team

4

48 kills · 5 players

Top fragger

kasuke999

18 kills

Top impact

s1lw3RR

113 ADR

Util damage

RipakosS

162 HP

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

RipakosS's team

8 · 5

kasuke999

L103

18/9/5 · 1481 dmg

ADR

87

HS%

44

K/D

2.00

Entry 3/0Multi 3Util 16Pistol 3

s1lw3RR

L103

17/9/6 · 1913 dmg

ADR

113

HS%

29

K/D

1.89

Entry 3/0Multi 1Util 77AWP 5Pistol 3

-K1lla

L103

15/10/6 · 1534 dmg

ADR

90

HS%

67

K/D

1.50

Entry 2/0Multi 1Util 64Pistol 3
HS % +31%K/D +29%

RipakosS

L92

14/12/8 · 1770 dmg

ADR

104

HS%

71

K/D

1.17

Entry 2/0Util 162Pistol 1
HS % +58%ADR +39%

Tricks_coach

L102

13/8/3 · 1280 dmg

ADR

75

HS%

69

K/D

1.62

Entry 1/0Multi 1Util 47Pistol 1

_AbRaL_'s team

4 · 0

svaba99

L10

15/16/3 · 1567 dmg

ADR

92

HS%

47

K/D

0.94

Multi 3Util 10Pistol 4

GivenCS2

L102

13/15/3 · 1302 dmg

ADR

77

HS%

69

K/D

0.87

Entry 3/0Multi 2Pistol 3

ArdioTalk

L102

8/15/4 · 861 dmg

ADR

51

HS%

62

K/D

0.53

Util 6Pistol 2

_AbRaL_

L10

7/15/6 · 1349 dmg

ADR

79

HS%

57

K/D

0.47

Entry 1/0Util 119Pistol 3

zmaos

L10

5/16/1 · 615 dmg

ADR

36

HS%

60

K/D

0.31

Entry 2/0Util 3Pistol 2

Half-by-half

First half

8 · 4

Second half

5 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.