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m0nstZ's team

7

58 kills · 5 players

de_dust2 · 30 min

20 rounds · 2026-03-27

Europe 5v5 Queue

Winner · sh1rakumo's team

13

73 kills · 5 players

Top fragger

chukl9

24 kills

Top impact

chukl9

121 ADR

Util damage

m0nstZ

154 HP

Weak spots this match

vs lifetime baseline
  • trexbank

    HS % 20% (avg 49%)

    -59%
  • trexbank

    ADR 53 (avg 87)

    -39%
  • unmercykill

    K/D 0.75 (avg 1.01)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

m0nstZ's team

4 · 3

S1nWl666

L104

16/13/3 · 1564 dmg

ADR

78

HS%

69

K/D

1.23

Entry 2/0Multi 1Util 52Pistol 4

REUNIONZ

L101

15/15/2 · 1402 dmg

ADR

70

HS%

20

K/D

1.00

Entry 1/0Util 84Pistol 2

m0nstZ

L101

14/16/4 · 1649 dmg

ADR

82

HS%

29

K/D

0.88

Entry 5/0Multi 1Util 154AWP 10Pistol 3

DoncoN

L101

7/16/0 · 825 dmg

ADR

41

HS%

14

K/D

0.44

Util 4Pistol 1

--DSL--

L10

6/13/6 · 1227 dmg

ADR

61

HS%

83

K/D

0.46

Entry 1/0Util 2Pistol 2

sh1rakumo's team

8 · 5

chukl9

L105

24/11/8 · 2415 dmg

ADR

121

HS%

83

K/D

2.18

Entry 5/0Multi 2Util 83Pistol 5
K/D +98%ADR +49%

sh1rakumo

L105

21/15/6 · 2196 dmg

ADR

110

HS%

57

K/D

1.40

Entry 4/0Multi 2Util 76AWP 6Pistol 5

trexbank

L102

10/8/5 · 1062 dmg

ADR

53

HS%

20

K/D

1.25

Entry 1/0Util 38AWP 2Pistol 4
HS % -59%ADR -39%

unmercykill

L101

9/12/8 · 1307 dmg

ADR

65

HS%

56

K/D

0.75

Entry 1/0Multi 1Util 53AWP 1Pistol 1
K/D -26%ADR -14%HS % +10%

badigadi

L10

9/13/6 · 801 dmg

ADR

40

HS%

56

K/D

0.69

Util 23AWP 1

Half-by-half

First half

4 · 8

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.