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Winner · TEAM ARYX

13

78 kills · 5 players

de_nuke · 25 min

17 rounds · 2026-05-16

5COOL MAY x under palace boys | Night Group qualification

Bad Boys

4

51 kills · 5 players

Top fragger

shallthing

24 kills

Top impact

shallthing

124 ADR

Util damage

Nouserlogo

148 HP

Weak spots this match

vs lifetime baseline
  • -k1NdA

    HS % 17% (avg 42%)

    -60%
  • -k1NdA

    K/D 0.80 (avg 1.33)

    -40%
  • -k1NdA

    ADR 67 (avg 86)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

TEAM ARYX

10 · 3

shallthing

L103

24/8/1 · 2103 dmg

ADR

124

HS%

50

K/D

3.00

Entry 4/0Multi 1Util 92AWP 2Pistol 5

awenly

L105

16/11/4 · 1864 dmg

ADR

110

HS%

69

K/D

1.45

Entry 5/0Multi 1Util 3Pistol 4

nedorufe

L102

16/9/4 · 1483 dmg

ADR

87

HS%

44

K/D

1.78

Entry 2/0Multi 1Util 75AWP 3Pistol 1
K/D +39%HS % +13%

ner

L102

13/11/5 · 1472 dmg

ADR

87

HS%

69

K/D

1.18

Multi 1Util 98AWP 1Pistol 2

BORSCHETSKIY

L91

9/12/9 · 1198 dmg

ADR

71

HS%

33

K/D

0.75

Entry 1/0Util 37Pistol 1

Bad Boys

2 · 2

wi3ard

L91

13/16/3 · 1442 dmg

ADR

85

HS%

62

K/D

0.81

Multi 1Util 98Pistol 2

-k1NdA

L101

12/15/6 · 1138 dmg

ADR

67

HS%

17

K/D

0.80

Entry 1/0Multi 2Util 69Pistol 1
HS % -60%K/D -40%

-m-7-

L8

12/16/4 · 1466 dmg

ADR

86

HS%

17

K/D

0.75

Entry 1/0Multi 1Pistol 6

duxw0w

L52

9/15/5 · 1020 dmg

ADR

60

HS%

56

K/D

0.60

Entry 2/0Multi 1Util 119Pistol 1

Nouserlogo

5/16/1 · 783 dmg

ADR

46

HS%

60

K/D

0.31

Entry 1/0Util 148Pistol 1

Half-by-half

First half

10 · 2

Second half

3 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.