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GoIdnx's team

8

69 kills · 5 players

de_mirage · 32 min

21 rounds · 2026-06-04

Europe 5v5 Queue

Winner · _sples_'s team

13

81 kills · 5 players

Top fragger

EMBARGO-

27 kills

Top impact

EMBARGO-

134 ADR

Util damage

GoIdnx

253 HP

Weak spots this match

vs lifetime baseline
  • HamstiTV

    ADR 37 (avg 81)

    -54%
  • HamstiTV

    HS % 29% (avg 50%)

    -42%
  • HamstiTV

    K/D 0.78 (avg 1.09)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

GoIdnx's team

3 · 5

M0RN11NG

L83

20/14/5 · 1515 dmg

ADR

72

HS%

40

K/D

1.43

Entry 2/0Multi 3Util 16Pistol 1

GoIdnx

L92

16/17/11 · 2228 dmg

ADR

106

HS%

62

K/D

0.94

Entry 1/0Multi 1Util 253Pistol 4

themagaboss

L81

14/17/4 · 1371 dmg

ADR

65

HS%

50

K/D

0.82

Multi 2Util 10Pistol 2

tera969

L81

13/16/4 · 1478 dmg

ADR

70

HS%

38

K/D

0.81

Entry 2/0Multi 1Util 20AWP 6Pistol 1

_Shal_1

L81

6/17/1 · 868 dmg

ADR

41

HS%

83

K/D

0.35

Entry 2/0Pistol 1

_sples_'s team

9 · 4

EMBARGO-

L86

27/13/9 · 2821 dmg

ADR

134

HS%

48

K/D

2.08

Entry 3/0Multi 4Util 75Pistol 6

_sples_

L84

22/12/2 · 2042 dmg

ADR

97

HS%

36

K/D

1.83

Entry 7/0Multi 2AWP 11Pistol 3

hAKUCH0

L81

15/15/1 · 1425 dmg

ADR

68

HS%

40

K/D

1.00

Entry 1/0Multi 1Util 21AWP 6Pistol 5

IlushaP2

L81

10/20/8 · 1541 dmg

ADR

73

HS%

40

K/D

0.50

Entry 3/0Util 120

HamstiTV

L91

7/9/2 · 785 dmg

ADR

37

HS%

29

K/D

0.78

Util 66Pistol 1
ADR -54%HS % -42%

Half-by-half

First half

3 · 9

Second half

5 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.