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Team Esinol

10

71 kills · 5 players

de_ancient · 45 min

23 rounds · 2026-05-20

S57 EU Entry B - Regular Season

Winner · Tiger II

13

82 kills · 5 players

Top fragger

Skeron

20 kills

Top impact

SoDaSaiyan

98 ADR

Util damage

ukir

310 HP

Weak spots this match

vs lifetime baseline
  • Jac27

    HS % 23% (avg 43%)

    -47%
  • Skeron

    HS % 25% (avg 43%)

    -42%
  • Jac27

    K/D 0.93 (avg 1.34)

    -31%
  • Jac27

    ADR 67 (avg 80)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Team Esinol

9 · 1

Skeron

L102

20/14/2 · 1718 dmg

ADR

75

HS%

25

K/D

1.43

Entry 2/0Multi 2Util 116AWP 11Pistol 3
HS % -42%K/D +47%

cl_dog_1

L10

14/15/7 · 1587 dmg

ADR

69

HS%

29

K/D

0.93

Entry 2/0Util 152Pistol 2

-den4o

L104

13/18/4 · 1458 dmg

ADR

63

HS%

62

K/D

0.72

Multi 2Util 258

ukir

L102

13/17/8 · 1758 dmg

ADR

76

HS%

69

K/D

0.76

Entry 2/0Multi 2Util 310Pistol 2

Maneti-

L102

11/19/5 · 1515 dmg

ADR

66

HS%

9

K/D

0.58

Entry 2/0Util 97Pistol 1

Tiger II

3 · 10

SoDaSaiyan

L104

20/12/6 · 2263 dmg

ADR

98

HS%

50

K/D

1.67

Entry 3/0Util 99Pistol 2

Mad_Altha

1

19/15/4 · 1586 dmg

ADR

69

HS%

42

K/D

1.27

Entry 4/0Util 80Pistol 4

__Or1g1nal__

L103

18/15/3 · 1807 dmg

ADR

79

HS%

56

K/D

1.20

Entry 3/0Multi 2Util 269Pistol 3

Jac27

L102

13/14/3 · 1545 dmg

ADR

67

HS%

23

K/D

0.93

Entry 4/0Multi 1
HS % -47%K/D -31%

Cocaine

L103

12/15/6 · 1496 dmg

ADR

65

HS%

75

K/D

0.80

Entry 1/0Util 188Pistol 2

Half-by-half

First half

9 · 3

Second half

1 · 10

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.