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Winner · LJNKSTAR's team

13

91 kills · 5 players

de_mirage · 34 min

23 rounds · 2026-06-03

South America 5V5 Queue

noestacrudo's team

10

79 kills · 5 players

Top fragger

aimprak

26 kills

Top impact

Gargola1

121 ADR

Util damage

Gargola1

230 HP

Weak spots this match

vs lifetime baseline
  • LJNKSTAR

    ADR 31 (avg 71)

    -56%
  • LJNKSTAR

    K/D 0.62 (avg 0.97)

    -36%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

LJNKSTAR's team

8 · 5

aimprak

L65

26/15/10 · 2329 dmg

ADR

101

HS%

62

K/D

1.73

Entry 3/0Multi 1Util 65AWP 1Pistol 8

xDinnqt

L75

23/17/10 · 2468 dmg

ADR

107

HS%

61

K/D

1.35

Multi 3Util 12Pistol 4

Gargola1

L63

22/17/13 · 2778 dmg

ADR

121

HS%

32

K/D

1.29

Entry 5/0Multi 2Util 230Pistol 2

yuniorr20

12/17/4 · 1168 dmg

ADR

51

HS%

42

K/D

0.71

Entry 1/0Util 97

LJNKSTAR

L5

8/13/6 · 718 dmg

ADR

31

HS%

38

K/D

0.62

Util 73Pistol 1
ADR -56%K/D -36%

noestacrudo's team

4 · 6

Macolit0

L54

21/17/5 · 2171 dmg

ADR

94

HS%

57

K/D

1.24

Entry 6/0Multi 1Util 229Pistol 3

Baarto19

L92

17/17/7 · 2076 dmg

ADR

90

HS%

24

K/D

1.00

Entry 1/0Multi 1Util 13AWP 5Pistol 4

tmz_x

L52

16/20/6 · 2051 dmg

ADR

89

HS%

50

K/D

0.80

Entry 4/0Util 136Pistol 6

mrcucaracha

L22

14/19/7 · 1609 dmg

ADR

70

HS%

7

K/D

0.74

Entry 3/0Multi 1Util 97Pistol 3

noestacrudo

L6

11/18/1 · 794 dmg

ADR

35

HS%

64

K/D

0.61

Util 74Pistol 4

Half-by-half

First half

8 · 4

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.