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frankieb3ARZ's team

8

71 kills · 5 players

de_nuke · 34 min

21 rounds · 2026-05-26

Europe 5v5 Queue

Winner · nQ1e's team

13

82 kills · 5 players

Top fragger

ARVCYBITG123

22 kills

Top impact

jussiptv

101 ADR

Util damage

astrallan

232 HP

Weak spots this match

vs lifetime baseline
  • astrallan

    HS % 44% (avg 59%)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

frankieb3ARZ's team

5 · 3

McPuggets

L101

19/18/5 · 2010 dmg

ADR

96

HS%

68

K/D

1.06

Entry 3/0Multi 1Util 36Pistol 7

tB1ZLE

L102

16/17/4 · 1708 dmg

ADR

81

HS%

44

K/D

0.94

Entry 2/0Multi 1Util 60Pistol 3

petewright

L10

13/16/4 · 1381 dmg

ADR

66

HS%

69

K/D

0.81

Util 37Pistol 4

frankieb3ARZ

L102

12/16/6 · 1674 dmg

ADR

80

HS%

67

K/D

0.75

Entry 1/0Util 63Pistol 2

Kev1n_M

L103

11/16/4 · 1279 dmg

ADR

61

HS%

36

K/D

0.69

Entry 2/0Multi 1Util 153Pistol 1

nQ1e's team

7 · 6

ARVCYBITG123

L102

22/13/2 · 1853 dmg

ADR

88

HS%

45

K/D

1.69

Entry 3/0Util 81Pistol 2

jussiptv

L94

17/15/10 · 2116 dmg

ADR

101

HS%

53

K/D

1.13

Entry 2/0Multi 1Util 209AWP 3Pistol 2

astrallan

L103

16/13/3 · 1826 dmg

ADR

87

HS%

44

K/D

1.23

Entry 4/0Multi 1Util 232Pistol 3
HS % -25%K/D +27%ADR +23%

nQ1e

L103

15/17/7 · 1712 dmg

ADR

82

HS%

93

K/D

0.88

Entry 2/0Multi 1Util 63Pistol 4

Ape

L101

12/13/0 · 1299 dmg

ADR

62

HS%

75

K/D

0.92

Entry 2/0Util 58AWP 3Pistol 3

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.