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Winner · Beastou's team

13

74 kills · 5 players

de_dust2 · 30 min

17 rounds · 2026-05-22

Europe 5v5 Queue

Flexxintv's team

4

52 kills · 5 players

Top fragger

Cadet

18 kills

Top impact

Cadet

126 ADR

Util damage

Beastou

130 HP

Weak spots this match

vs lifetime baseline
  • vinn1

    K/D 0.60 (avg 1.19)

    -50%
  • Cadet

    HS % 39% (avg 50%)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Beastou's team

9 · 4

Cadet

L105

18/13/7 · 2147 dmg

ADR

126

HS%

39

K/D

1.38

Entry 2/0Multi 2Util 54AWP 4Pistol 2
HS % -22%ADR +60%K/D +22%

SwOe

L102

18/9/0 · 1677 dmg

ADR

99

HS%

50

K/D

2.00

Entry 2/0Multi 2Util 14AWP 8Pistol 4

Beastou

L103

16/11/5 · 1628 dmg

ADR

96

HS%

50

K/D

1.45

Entry 1/0Util 130AWP 1Pistol 3

mirr-

L101

12/8/4 · 1065 dmg

ADR

63

HS%

42

K/D

1.50

Entry 2/0Util 91Pistol 1

Natch

2

10/13/7 · 1107 dmg

ADR

65

HS%

60

K/D

0.77

Util 98Pistol 1

Flexxintv's team

3 · 1

Flexxintv

L103

16/15/2 · 1527 dmg

ADR

90

HS%

62

K/D

1.07

Entry 2/0Multi 2Util 7Pistol 5

Pierse

L10

13/14/0 · 1496 dmg

ADR

88

HS%

54

K/D

0.93

Entry 1/0Multi 1Util 74AWP 7Pistol 5

Sixzy

L101

10/16/4 · 1331 dmg

ADR

78

HS%

90

K/D

0.62

Entry 3/0Multi 1Util 98Pistol 3

vinn1

L10

9/15/3 · 1192 dmg

ADR

70

HS%

67

K/D

0.60

Entry 2/0AWP 3Pistol 3
K/D -50%ADR -11%HS % +56%

Harlello

L8

4/15/2 · 561 dmg

ADR

33

HS%

50

K/D

0.27

Entry 2/0Util 66

Half-by-half

First half

9 · 3

Second half

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.