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Winner · COOA4's team

13

68 kills · 5 players

de_mirage · 26 min

16 rounds · 2026-06-02

Europe 5v5 Queue

VizaVi1's team

3

45 kills · 5 players

Top fragger

clxsed

17 kills

Top impact

COOA4

114 ADR

Util damage

h4ssee

135 HP

Weak spots this match

vs lifetime baseline
  • FLip1x_17

    HS % 20% (avg 46%)

    -57%
  • FLip1x_17

    K/D 0.77 (avg 1.02)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

COOA4's team

11 · 2

clxsed

L103

17/6/3 · 1434 dmg

ADR

90

HS%

41

K/D

2.83

Entry 2/0Multi 2Util 32AWP 9Pistol 3

h4ssee

L101

15/10/6 · 1727 dmg

ADR

108

HS%

60

K/D

1.50

Entry 1/0Multi 1Util 135Pistol 5
ADR +18%HS % +11%

ach1ri

L64

15/10/3 · 1444 dmg

ADR

90

HS%

40

K/D

1.50

Entry 1/0Multi 2Util 22Pistol 2

COOA4

L83

14/12/7 · 1829 dmg

ADR

114

HS%

50

K/D

1.17

Entry 6/0Multi 2Util 56AWP 3Pistol 4

Phenya1

2

7/9/3 · 683 dmg

ADR

43

HS%

14

K/D

0.78

Entry 1/0Util 72

VizaVi1's team

1 · 2

H0peless

L61

11/14/1 · 1173 dmg

ADR

73

HS%

55

K/D

0.79

Entry 1/0Multi 1Util 38Pistol 1

VizaVi1

L6

10/12/3 · 1338 dmg

ADR

84

HS%

40

K/D

0.83

Entry 1/0Util 42Pistol 5

FLip1x_17

L92

10/13/4 · 1220 dmg

ADR

76

HS%

20

K/D

0.77

Entry 1/0Multi 2Util 44Pistol 1
HS % -57%K/D -25%

ne1t18

L10

7/15/2 · 714 dmg

ADR

45

HS%

43

K/D

0.47

Entry 1/0AWP 1Pistol 1

3sHkeR3

L7

7/15/1 · 1001 dmg

ADR

63

HS%

71

K/D

0.47

Entry 1/0Multi 1Util 69Pistol 2

Half-by-half

First half

11 · 1

Second half

2 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.