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___Crank___'s team

4

45 kills · 5 players

de_dust2 · 26 min

17 rounds · 2026-05-27

North America 5V5 Queue

Winner · CobraBlood1's team

13

73 kills · 5 players

Top fragger

praYerMANTIS

17 kills

Top impact

praYerMANTIS

114 ADR

Util damage

NASX7

232 HP

Weak spots this match

vs lifetime baseline
  • aye-ScaR

    K/D 0.75 (avg 1.04)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

___Crank___'s team

3 · 1

aye-ScaR

L4

12/16/4 · 1578 dmg

ADR

93

HS%

50

K/D

0.75

Entry 1/0Multi 1Util 37AWP 5Pistol 2
K/D -28%ADR +16%HS % +14%

Triccare

L41

11/14/3 · 1156 dmg

ADR

68

HS%

55

K/D

0.79

Entry 2/0Util 33AWP 3Pistol 7

Gohtham

L31

9/13/4 · 1116 dmg

ADR

66

HS%

56

K/D

0.69

Multi 1Util 46Pistol 6

dehman132

L32

8/15/1 · 1063 dmg

ADR

63

HS%

62

K/D

0.53

Entry 1/0Multi 1Util 86Pistol 3

___Crank___

L5

5/10/3 · 555 dmg

ADR

33

HS%

0

K/D

0.50

Pistol 2

CobraBlood1's team

9 · 4

praYerMANTIS

L43

17/9/7 · 1939 dmg

ADR

114

HS%

41

K/D

1.89

Entry 1/0Multi 2Util 133AWP 7Pistol 1

CobraBlood1

L56

17/9/1 · 1760 dmg

ADR

104

HS%

24

K/D

1.89

Entry 5/0Multi 1Util 87AWP 8Pistol 1

NASX7

L31

14/8/3 · 1333 dmg

ADR

78

HS%

36

K/D

1.75

Entry 5/0Multi 1Util 232AWP 3Pistol 1

real6767

L33

13/7/5 · 1282 dmg

ADR

75

HS%

23

K/D

1.86

Multi 1Util 162Pistol 1

Ez1o1459

L4

12/13/2 · 1251 dmg

ADR

74

HS%

17

K/D

0.92

Entry 2/0AWP 2Pistol 1

Half-by-half

First half

3 · 9

Second half

1 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.