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The Not Unemployed

0

53 kills · 5 players

de_ancient · 40 min

2 rounds · 2026-06-03

S57 NA Open1-8 Central - Playoffs

Winner · Matcha

2

75 kills · 5 players

Top fragger

Xil

20 kills

Top impact

Xil

107 ADR

Util damage

Chalice27

331 HP

Weak spots this match

vs lifetime baseline
  • TitusSassole

    K/D 0.71 (avg 1.36)

    -48%
  • TitusSassole

    ADR 69 (avg 84)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

The Not Unemployed

2 · 4

F_4_Respect

L102

13/16/0 · 1261 dmg

ADR

66

HS%

46

K/D

0.81

Multi 1Util 77AWP 1Pistol 2

TitusSassole

L6

12/17/2 · 1307 dmg

ADR

69

HS%

83

K/D

0.71

Entry 3/0Util 28Pistol 1
K/D -48%ADR -18%HS % +54%

Coochiemaru

L72

12/14/3 · 1248 dmg

ADR

66

HS%

42

K/D

0.86

Entry 1/0Multi 1Util 174Pistol 2

Apothecarius

1

9/12/3 · 1121 dmg

ADR

59

HS%

0

K/D

0.75

Util 114Pistol 2

SpartanCasts

1

7/16/6 · 1049 dmg

ADR

55

HS%

43

K/D

0.44

Entry 1/0Multi 1Pistol 3

Matcha

10 · 3

Xil

L64

20/10/3 · 2029 dmg

ADR

107

HS%

50

K/D

2.00

Entry 1/0Multi 3Util 275Pistol 3

Berries1324

L73

18/13/5 · 1746 dmg

ADR

92

HS%

39

K/D

1.38

Entry 9/0Multi 1Util 120Pistol 1

_pyro

L82

15/11/5 · 1691 dmg

ADR

89

HS%

40

K/D

1.36

Entry 2/0Multi 1Util 12Pistol 4

Chalice27

L72

14/12/8 · 1815 dmg

ADR

96

HS%

57

K/D

1.17

Entry 2/0Util 331Pistol 2

StraySh0t

L82

8/9/4 · 661 dmg

ADR

35

HS%

38

K/D

0.89

Util 5Pistol 2

Half-by-half

First half

2 · 10

Second half

4 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.