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ne1terr's team

0

47 kills · 5 players

de_ancient · 27 min

1 rounds · 2024-02-12

COMPETITIVE 5v5

Winner · shaomi95's team

1

78 kills · 5 players

Top fragger

policm

23 kills

Top impact

Gjithqka

0 ADR

Util damage

Gjithqka

0 HP

Weak spots this match

vs lifetime baseline
  • KataanA-

    ADR 0 (avg 83)

    -100%
  • ne1terr

    ADR 0 (avg 80)

    -100%
  • Fabjon

    ADR 0 (avg 79)

    -100%
  • policm

    ADR 0 (avg 76)

    -100%
  • sajbertut

    ADR 0 (avg 74)

    -100%
  • K3SK1Cc

    ADR 0 (avg 94)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ne1terr's team

6 · 0

Gjithqka

L32

13/14/4 · 0 dmg

ADR

0

HS%

62

K/D

0.93

Multi 1
K/D -21%HS % +51%

gambin0z0

L41

10/15/1 · 0 dmg

ADR

0

HS%

60

K/D

0.67

Multi 1

KataanA-

L7

9/15/3 · 0 dmg

ADR

0

HS%

56

K/D

0.60

ADR -100%K/D -46%HS % +22%

ne1terr

L42

8/17/3 · 0 dmg

ADR

0

HS%

50

K/D

0.47

ADR -100%K/D -52%HS % +11%

Fabjon

L41

7/17/5 · 0 dmg

ADR

0

HS%

43

K/D

0.41

ADR -100%K/D -62%

shaomi95's team

6 · 7

policm

L25

23/11/5 · 0 dmg

ADR

0

HS%

26

K/D

2.09

Multi 2
ADR -100%HS % -35%K/D +125%

sajbertut

L54

19/8/2 · 0 dmg

ADR

0

HS%

53

K/D

2.38

Multi 3
ADR -100%K/D +136%

K3SK1Cc

L43

14/11/9 · 0 dmg

ADR

0

HS%

64

K/D

1.27

ADR -100%HS % +64%K/D +17%

shaomi95

L5

12/9/2 · 0 dmg

ADR

0

HS%

75

K/D

1.33

ADR -100%HS % +53%K/D +10%

r1dv

L41

10/8/0 · 0 dmg

ADR

0

HS%

70

K/D

1.25

Half-by-half

First half

6 · 6

Second half

0 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.