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Winner · privelio's team

1

81 kills · 5 players

de_mirage · 34 min

1 rounds · 2025-06-09

Europe 5v5 Queue

garaaX's team

0

63 kills · 5 players

Top fragger

yiilmaZ

21 kills

Top impact

yiilmaZ

105 ADR

Util damage

privelio

151 HP

Weak spots this match

vs lifetime baseline
  • h0t11

    K/D 0.82 (avg 1.00)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

privelio's team

6 · 7

yiilmaZ

L103

21/14/4 · 1994 dmg

ADR

105

HS%

29

K/D

1.50

Entry 2/0Multi 2Util 68Pistol 4

BrowN12345

L82

17/9/3 · 1515 dmg

ADR

80

HS%

47

K/D

1.89

Entry 1/0Util 113AWP 1Pistol 4

privelio

L64

16/13/3 · 1517 dmg

ADR

80

HS%

56

K/D

1.23

Entry 3/0Util 151AWP 1Pistol 2

Onkka

L82

15/12/6 · 1992 dmg

ADR

105

HS%

53

K/D

1.25

Entry 2/0Multi 1Util 128AWP 1Pistol 5
ADR +37%HS % +33%

electradude

L92

12/15/7 · 1584 dmg

ADR

83

HS%

17

K/D

0.80

Entry 2/0Multi 1Util 35

garaaX's team

6 · 0

Amar_01

L83

15/17/5 · 1865 dmg

ADR

98

HS%

67

K/D

0.88

Entry 3/0Multi 2Util 1AWP 1Pistol 4

-goldtouch

L82

14/14/2 · 1473 dmg

ADR

78

HS%

57

K/D

1.00

Multi 1Util 74Pistol 2

h0t11

L81

14/17/6 · 1624 dmg

ADR

86

HS%

43

K/D

0.82

Entry 3/0Util 41AWP 5Pistol 3
K/D -18%HS % -14%

garaaX

L9

11/17/0 · 1186 dmg

ADR

62

HS%

45

K/D

0.65

Entry 2/0Util 6Pistol 3

J3eTaJl

L8

9/16/7 · 989 dmg

ADR

52

HS%

67

K/D

0.56

Entry 1/0Util 25AWP 2Pistol 1

Half-by-half

First half

6 · 6

Second half

7 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.