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KINGGORDON's team

0

56 kills · 5 players

de_nuke · 27 min

1 rounds · 2024-12-01

North America 5V5

Winner · beardogpdx's team

1

73 kills · 5 players

Top fragger

RawbStark

20 kills

Top impact

RawbStark

117 ADR

Util damage

jnselc

278 HP

Weak spots this match

vs lifetime baseline
  • JarryKrist

    K/D 0.53 (avg 1.09)

    -51%
  • JarryKrist

    ADR 65 (avg 80)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

KINGGORDON's team

4 · 1

d0zerr

L52

16/14/3 · 1724 dmg

ADR

96

HS%

38

K/D

1.14

Entry 1/0Multi 2Util 184AWP 1Pistol 6

SUPLX

L51

13/13/3 · 1458 dmg

ADR

81

HS%

31

K/D

1.00

Entry 1/0Multi 1Util 59Pistol 2

jnselc

L61

12/15/1 · 1371 dmg

ADR

76

HS%

25

K/D

0.80

Entry 2/0Multi 1Util 278Pistol 2

JarryKrist

L61

8/15/7 · 1173 dmg

ADR

65

HS%

50

K/D

0.53

Util 105Pistol 2
K/D -51%ADR -18%HS % +9%

KINGGORDON

L4

7/16/4 · 991 dmg

ADR

55

HS%

57

K/D

0.44

Entry 2/0Util 174Pistol 1

beardogpdx's team

8 · 5

RawbStark

L73

20/11/6 · 2100 dmg

ADR

117

HS%

40

K/D

1.82

Entry 2/0Multi 2Util 88Pistol 5

big_hummus

L64

17/10/2 · 1572 dmg

ADR

87

HS%

41

K/D

1.70

Entry 2/0Multi 3Util 51Pistol 2

jslee

L53

17/11/1 · 1684 dmg

ADR

94

HS%

41

K/D

1.55

Entry 4/0Multi 1Util 56Pistol 4
K/D +52%ADR +27%

SnoZzy

L62

11/13/5 · 1525 dmg

ADR

85

HS%

64

K/D

0.85

Entry 2/0Multi 1Util 130Pistol 2

beardogpdx

L41

8/11/7 · 1002 dmg

ADR

56

HS%

0

K/D

0.73

Entry 2/0Util 93AWP 5Pistol 1

Half-by-half

First half

4 · 8

Second half

1 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.