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Winner · CorleKing7's team

13

76 kills · 5 players

de_dust2 · 28 min

17 rounds · 2026-06-05

South America 5V5 Queue

ElGunzaa's team

4

45 kills · 5 players

Top fragger

_RBR_

23 kills

Top impact

_RBR_

119 ADR

Util damage

xFabeRx

137 HP

Weak spots this match

vs lifetime baseline
  • IDroyx

    K/D 0.44 (avg 0.65)

    -32%
  • xFabeRx

    ADR 64 (avg 80)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

CorleKing7's team

9 · 4

_RBR_

L76

23/10/3 · 2025 dmg

ADR

119

HS%

39

K/D

2.30

Entry 1/0Multi 4Pistol 6

-tsu1

L71

16/7/7 · 1863 dmg

ADR

110

HS%

50

K/D

2.29

Entry 2/0Multi 1Util 2AWP 3

Rinachi12

L73

15/9/1 · 1347 dmg

ADR

79

HS%

73

K/D

1.67

Entry 2/0Multi 2Pistol 4

CorleKing7

L52

14/11/9 · 1677 dmg

ADR

99

HS%

29

K/D

1.27

Entry 4/0Multi 1Util 29AWP 6Pistol 1

xFabeRx

L51

8/8/5 · 1084 dmg

ADR

64

HS%

38

K/D

1.00

Entry 2/0Util 137
ADR -20%K/D -9%

ElGunzaa's team

3 · 1

ElGunzaa

L71

11/15/4 · 1346 dmg

ADR

79

HS%

45

K/D

0.73

Entry 1/0Util 99Pistol 3

lucazao

L62

11/15/5 · 1532 dmg

ADR

90

HS%

55

K/D

0.73

Entry 2/0Multi 1Util 59AWP 4Pistol 1

Markz555

L6

11/15/2 · 999 dmg

ADR

59

HS%

27

K/D

0.73

Util 10Pistol 4

IDroyx

7/16/3 · 885 dmg

ADR

52

HS%

57

K/D

0.44

Entry 3/0Util 52AWP 1Pistol 2
K/D -32%ADR -12%HS % +16%

Veeenzo

1

5/15/5 · 898 dmg

ADR

53

HS%

20

K/D

0.33

Util 32Pistol 1

Half-by-half

First half

9 · 3

Second half

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.