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Winner · Dunkerkue

1

74 kills · 5 players

de_dust2 · 32 min

1 rounds · 2025-10-05

Pricempire League by PRIME Series

Infinity Esport

0

62 kills · 5 players

Top fragger

richaszu

20 kills

Top impact

brikardo

97 ADR

Util damage

TishleRrr

295 HP

Weak spots this match

vs lifetime baseline
  • TishleRrr

    HS % 29% (avg 47%)

    -38%
  • GSektor

    HS % 33% (avg 47%)

    -30%
  • TishleRrr

    K/D 1.00 (avg 1.27)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Dunkerkue

8 · 5

richaszu

L102

20/11/5 · 1556 dmg

ADR

82

HS%

25

K/D

1.82

Entry 2/0Util 139Pistol 2

GSektor

L103

15/13/8 · 1470 dmg

ADR

77

HS%

33

K/D

1.15

Entry 2/0Util 253AWP 5Pistol 2
HS % -30%ADR -12%

TishleRrr

L103

14/14/11 · 1581 dmg

ADR

83

HS%

29

K/D

1.00

Entry 3/0Multi 1Util 295Pistol 1
HS % -38%K/D -21%

eLemafalon

L103

13/12/10 · 1788 dmg

ADR

94

HS%

62

K/D

1.08

Entry 1/0Multi 1Util 45

TRuve

L102

12/12/6 · 1461 dmg

ADR

77

HS%

92

K/D

1.00

Entry 1/0Util 125Pistol 1

Infinity Esport

4 · 2

brikardo

L104

18/15/3 · 1839 dmg

ADR

97

HS%

33

K/D

1.20

Entry 1/0Multi 2Pistol 4

-aggress1ve

L10

16/16/8 · 1780 dmg

ADR

94

HS%

50

K/D

1.00

Entry 3/0Multi 1Util 105AWP 1Pistol 3

enerbe

L10

10/16/5 · 1133 dmg

ADR

60

HS%

50

K/D

0.62

Entry 1/0Util 99Pistol 6

Codiee

L101

9/16/5 · 1213 dmg

ADR

64

HS%

67

K/D

0.56

Entry 3/0Pistol 1

Flopssss

L101

9/15/4 · 1083 dmg

ADR

57

HS%

33

K/D

0.60

Entry 2/0Util 123Pistol 3

Half-by-half

First half

8 · 4

Second half

5 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.