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baabby's team

7

61 kills · 5 players

de_dust2 · 37 min

20 rounds · 2026-06-02

Europe 5v5 Queue

Winner · mimikatz's team

13

90 kills · 5 players

Top fragger

mimikatz

22 kills

Top impact

mimikatz

128 ADR

Util damage

baabby

140 HP

Weak spots this match

vs lifetime baseline
  • baabby

    K/D 0.71 (avg 1.04)

    -32%
  • GitAIM

    HS % 35% (avg 51%)

    -31%
  • mimikatz

    HS % 45% (avg 61%)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

baabby's team

5 · 2

SINgrame

L92

15/20/5 · 1490 dmg

ADR

75

HS%

60

K/D

0.75

Entry 1/0Util 12Pistol 4

Nefazz

L81

14/17/3 · 1579 dmg

ADR

79

HS%

50

K/D

0.82

Entry 2/0AWP 11

Nini07

L62

13/18/5 · 1555 dmg

ADR

78

HS%

38

K/D

0.72

Entry 1/0Multi 1Util 55

baabby

L81

12/17/3 · 1409 dmg

ADR

70

HS%

42

K/D

0.71

Multi 1Util 140AWP 1Pistol 2
K/D -32%ADR -11%

no1Alless

L71

7/18/3 · 906 dmg

ADR

45

HS%

43

K/D

0.39

Entry 1/0Util 6

mimikatz's team

7 · 6

mimikatz

L83

22/14/8 · 2550 dmg

ADR

128

HS%

45

K/D

1.57

Entry 6/0Multi 3Util 72Pistol 3
HS % -26%ADR +26%K/D +19%

OdenDubomol

L83

21/11/5 · 2219 dmg

ADR

111

HS%

43

K/D

1.91

Entry 3/0Multi 2Util 33AWP 6Pistol 2

GitAIM

L84

17/12/4 · 1642 dmg

ADR

82

HS%

35

K/D

1.42

Entry 4/0Multi 2Util 26AWP 1Pistol 5
HS % -31%K/D +34%

_YASH1N

L82

15/10/2 · 1233 dmg

ADR

62

HS%

33

K/D

1.50

Multi 1Util 36

m1sta_GLATZ

L81

15/14/2 · 1660 dmg

ADR

83

HS%

40

K/D

1.07

Entry 2/0Util 95AWP 3Pistol 2
HS % -15%K/D +9%

Half-by-half

First half

5 · 7

Second half

2 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.