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Winner · baaaagir's team

13

88 kills · 5 players

de_mirage · 38 min

23 rounds · 2026-06-06

Europe 5v5 Queue

satAXAXA's team

10

79 kills · 5 players

Top fragger

xxtape

25 kills

Top impact

xxtape

121 ADR

Util damage

dixxx_

156 HP

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

baaaagir's team

4 · 9

xxtape

L105

25/16/7 · 2791 dmg

ADR

121

HS%

40

K/D

1.56

Entry 6/0Multi 4AWP 14Pistol 2

kukuraadja

L94

20/14/4 · 1975 dmg

ADR

86

HS%

40

K/D

1.43

Entry 3/0Multi 2Util 11AWP 10Pistol 4

Kawasaki_1-

L102

17/16/3 · 1654 dmg

ADR

72

HS%

59

K/D

1.06

Entry 5/0Multi 1Util 40Pistol 1

creazot

L101

15/17/11 · 1994 dmg

ADR

87

HS%

40

K/D

0.88

Entry 2/0Multi 1Util 109AWP 2Pistol 2

baaaagir

L101

11/16/2 · 1360 dmg

ADR

59

HS%

36

K/D

0.69

Entry 2/0Util 106Pistol 2

satAXAXA's team

8 · 2

-Ramzzzzzzz

L103

21/16/3 · 2178 dmg

ADR

95

HS%

48

K/D

1.31

Multi 2Util 41AWP 3Pistol 4

satAXAXA

L102

17/16/3 · 1811 dmg

ADR

79

HS%

35

K/D

1.06

Entry 1/0Multi 2Util 49AWP 8Pistol 2

jamsz1

L102

17/20/3 · 1857 dmg

ADR

81

HS%

53

K/D

0.85

Entry 2/0Multi 1Util 3Pistol 4

dixxx_

L101

12/16/1 · 1298 dmg

ADR

56

HS%

67

K/D

0.75

Multi 1Util 156

Iceax

L92

12/20/6 · 1550 dmg

ADR

67

HS%

50

K/D

0.60

Entry 2/0Util 16AWP 2Pistol 1

Half-by-half

First half

4 · 8

Second half

9 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.