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Winner · Boomikos's team

13

72 kills · 5 players

de_ancient · 26 min

16 rounds · 2026-06-04

Europe 5v5 Queue

Haarmedhund's team

3

43 kills · 5 players

Top fragger

Absent1a

19 kills

Top impact

Boomikos

134 ADR

Util damage

sk7zo

264 HP

Weak spots this match

vs lifetime baseline
  • raiqqu

    K/D 0.60 (avg 1.16)

    -48%
  • raiqqu

    HS % 44% (avg 56%)

    -21%
  • raiqqu

    ADR 69 (avg 85)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Boomikos's team

9 · 4

Absent1a

L105

19/6/4 · 1538 dmg

ADR

96

HS%

42

K/D

3.17

Entry 2/0Multi 2Util 210Pistol 3
K/D +150%ADR +13%

Boomikos

L105

18/10/8 · 2137 dmg

ADR

134

HS%

39

K/D

1.80

Entry 4/0Multi 1Util 130AWP 2Pistol 1

sk7zo

L101

12/8/7 · 1301 dmg

ADR

81

HS%

50

K/D

1.50

Entry 1/0Multi 1Util 264

zveca

L102

12/13/7 · 1656 dmg

ADR

104

HS%

67

K/D

0.92

Entry 5/0Util 33Pistol 1

MCNiP

L10

11/7/2 · 769 dmg

ADR

48

HS%

45

K/D

1.57

Util 19Pistol 3

Haarmedhund's team

3 · 0

Elviss-

L10

13/14/2 · 1433 dmg

ADR

90

HS%

69

K/D

0.93

Entry 1/0Multi 1Util 13Pistol 3

-Winser

L101

10/15/2 · 1036 dmg

ADR

65

HS%

70

K/D

0.67

Util 156Pistol 3

raiqqu

L10

9/15/4 · 1104 dmg

ADR

69

HS%

44

K/D

0.60

Entry 1/0Util 220Pistol 2
K/D -48%HS % -21%

Haarmedhund

L101

7/14/1 · 782 dmg

ADR

49

HS%

57

K/D

0.50

Entry 2/0Util 22Pistol 2

Kroellele

L101

4/14/1 · 528 dmg

ADR

33

HS%

75

K/D

0.29

Util 127Pistol 1

Half-by-half

First half

9 · 3

Second half

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.