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Winner · UNE11's team

1

86 kills · 5 players

de_mirage · 30 min

1 rounds · 2024-02-12

COMPETITIVE 5v5

ne1terr's team

0

67 kills · 5 players

Top fragger

UNE11

26 kills

Top impact

UNE11

0 ADR

Util damage

UNE11

0 HP

Weak spots this match

vs lifetime baseline
  • UNE11

    ADR 0 (avg 88)

    -100%
  • UniqueCC

    ADR 0 (avg 82)

    -100%
  • minoGda

    ADR 0 (avg 74)

    -100%
  • KABASHI97

    ADR 0 (avg 77)

    -100%
  • trimi815

    ADR 0 (avg 73)

    -100%
  • dabasek

    ADR 0 (avg 98)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

UNE11's team

8 · 5

UNE11

L44

26/10/6 · 0 dmg

ADR

0

HS%

58

K/D

2.60

Multi 4
ADR -100%K/D +106%HS % +12%

UniqueCC

L64

17/15/7 · 0 dmg

ADR

0

HS%

82

K/D

1.13

Multi 1
ADR -100%HS % +86%

minoGda

L42

17/12/2 · 0 dmg

ADR

0

HS%

47

K/D

1.42

Multi 1
ADR -100%K/D +69%HS % +18%

KABASHI97

L31

15/15/7 · 0 dmg

ADR

0

HS%

47

K/D

1.00

Multi 1
ADR -100%

trimi815

L52

11/15/11 · 0 dmg

ADR

0

HS%

45

K/D

0.73

ADR -100%K/D -21%

ne1terr's team

4 · 3

dabasek

L72

18/17/6 · 0 dmg

ADR

0

HS%

39

K/D

1.06

Multi 1
ADR -100%K/D -18%

ne1terr

L43

18/17/4 · 0 dmg

ADR

0

HS%

28

K/D

1.06

ADR -100%HS % -38%K/D +8%

jebacdisa9

L42

17/17/6 · 0 dmg

ADR

0

HS%

35

K/D

1.00

Multi 1
ADR -100%HS % -20%K/D +22%

betoniarz13

L4

9/17/5 · 0 dmg

ADR

0

HS%

100

K/D

0.53

ADR -100%K/D -52%HS % +96%

AsapMagz

L2

5/18/5 · 0 dmg

ADR

0

HS%

60

K/D

0.28

ADR -100%K/D -69%HS % +30%

Half-by-half

First half

8 · 4

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.