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Faretmir's team

10

75 kills · 5 players

de_anubis · 38 min

23 rounds · 2026-06-03

Europe 5v5 Queue

Winner · inputmonster's team

13

86 kills · 5 players

Top fragger

krasaavaaaaa

27 kills

Top impact

krasaavaaaaa

104 ADR

Util damage

Bevly

168 HP

Weak spots this match

vs lifetime baseline
  • MICTEP_AHYC

    ADR 64 (avg 91)

    -30%
  • MICTEP_AHYC

    K/D 0.95 (avg 1.24)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Faretmir's team

6 · 4

Faretmir

L104

20/17/3 · 2126 dmg

ADR

92

HS%

55

K/D

1.18

Entry 2/0Multi 2AWP 2

MICTEP_AHYC

L103

18/19/3 · 1466 dmg

ADR

64

HS%

56

K/D

0.95

Entry 2/0Multi 3Util 109Pistol 4
ADR -30%K/D -23%HS % +33%

yOKASHi-

L102

16/16/4 · 1765 dmg

ADR

77

HS%

38

K/D

1.00

Entry 1/0Multi 2Util 73AWP 1Pistol 5

Icarusasd

L101

12/18/5 · 1602 dmg

ADR

70

HS%

42

K/D

0.67

Multi 1Util 68Pistol 2

Angel_Lj

L10

9/16/8 · 1359 dmg

ADR

59

HS%

44

K/D

0.56

Entry 1/0Util 75AWP 2Pistol 1

inputmonster's team

6 · 7

krasaavaaaaa

L104

27/15/4 · 2394 dmg

ADR

104

HS%

52

K/D

1.80

Entry 2/0Multi 2Util 22AWP 1Pistol 5

inputmonster

L102

18/18/8 · 1919 dmg

ADR

83

HS%

78

K/D

1.00

Entry 5/0Util 49AWP 1Pistol 5

Bevly

L103

16/16/7 · 2353 dmg

ADR

102

HS%

56

K/D

1.00

Entry 5/0Multi 2Util 168Pistol 2

HELLSHOT

L102

14/13/4 · 1374 dmg

ADR

60

HS%

36

K/D

1.08

Entry 2/0Util 18AWP 6Pistol 3

1nko

L102

11/14/4 · 1431 dmg

ADR

62

HS%

73

K/D

0.79

Entry 3/0Util 101Pistol 3

Half-by-half

First half

6 · 6

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.