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Winner · 2boink's team

13

71 kills · 5 players

de_ancient · 25 min

16 rounds · 2025-12-31

North America 5V5 Queue

rorry123's team

3

47 kills · 5 players

Top fragger

2boink

17 kills

Top impact

2boink

108 ADR

Util damage

Econometrics

95 HP

Weak spots this match

vs lifetime baseline
  • Qc_YUUP

    K/D 0.36 (avg 0.86)

    -58%
  • rorry123

    K/D 0.86 (avg 1.50)

    -43%
  • rorry123

    ADR 77 (avg 98)

    -22%
  • Qc_YUUP

    ADR 55 (avg 71)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

2boink's team

11 · 2

2boink

L104

17/12/5 · 1721 dmg

ADR

108

HS%

47

K/D

1.42

Entry 4/0Util 35Pistol 2

Scaks

L93

17/8/4 · 1653 dmg

ADR

103

HS%

47

K/D

2.12

Entry 5/0Util 29Pistol 1

Econometrics

L101

14/11/4 · 1485 dmg

ADR

93

HS%

43

K/D

1.27

Util 95Pistol 1

ProspectTTT

L102

13/7/5 · 1277 dmg

ADR

80

HS%

54

K/D

1.86

Entry 2/0Multi 1Pistol 1

sebzeraa

L93

10/9/3 · 1120 dmg

ADR

70

HS%

50

K/D

1.11

Entry 1/0Util 43AWP 2Pistol 3

rorry123's team

1 · 2

rorry123

L101

12/14/3 · 1227 dmg

ADR

77

HS%

58

K/D

0.86

Util 52Pistol 7
K/D -43%ADR -22%HS % +29%

seegreen

L102

11/14/3 · 1121 dmg

ADR

70

HS%

73

K/D

0.79

Entry 1/0Multi 1Util 22Pistol 2

FAFA___

L8

10/14/2 · 1012 dmg

ADR

63

HS%

50

K/D

0.71

Multi 1

Casany

L8

9/15/4 · 1162 dmg

ADR

73

HS%

44

K/D

0.60

Entry 3/0Util 11Pistol 1

Qc_YUUP

L10

5/14/8 · 884 dmg

ADR

55

HS%

60

K/D

0.36

Util 45Pistol 3
K/D -58%ADR -22%HS % +33%

Half-by-half

First half

11 · 1

Second half

2 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.