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Winner · mehmet4aos's team

16

108 kills · 5 players

de_ancient · 48 min

29 rounds · 2026-06-06

Europe 5v5 Queue

rickangel's team

13

99 kills · 5 players

Top fragger

-oql

28 kills

Top impact

monk555

89 ADR

Util damage

mehmet4aos

337 HP

Weak spots this match

vs lifetime baseline
  • -meka-

    HS % 35% (avg 53%)

    -34%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

mehmet4aos's team

6 · 6 · OT 4

-oql

L103

28/19/1 · 2464 dmg

ADR

85

HS%

32

K/D

1.47

Entry 3/0Multi 3Util 5AWP 5

monk555

L105

26/20/4 · 2581 dmg

ADR

89

HS%

65

K/D

1.30

Entry 7/0Multi 4Util 7Pistol 3

mehmet4aos

L103

22/20/10 · 2388 dmg

ADR

82

HS%

50

K/D

1.10

Entry 1/0Multi 2Util 337AWP 2Pistol 2

-meka-

L103

20/19/9 · 2417 dmg

ADR

83

HS%

35

K/D

1.05

Entry 2/0Multi 2Util 111
HS % -34%K/D -12%

repulserinho

L102

12/21/9 · 1591 dmg

ADR

55

HS%

58

K/D

0.57

Entry 1/0Multi 2Util 311Pistol 1

rickangel's team

6 · 6 · OT 1

yorde

L103

22/21/2 · 2152 dmg

ADR

74

HS%

59

K/D

1.05

Entry 4/0Multi 3Util 96AWP 2

_1gn1te_

L103

22/25/5 · 2571 dmg

ADR

89

HS%

59

K/D

0.88

Entry 5/0Multi 1Util 319Pistol 6

rickangel

L103

21/23/7 · 2205 dmg

ADR

76

HS%

52

K/D

0.91

Entry 6/0Util 146AWP 4Pistol 4

-fix

L102

17/20/6 · 2496 dmg

ADR

86

HS%

47

K/D

0.85

Util 188

PhantomESP

L102

17/19/4 · 1706 dmg

ADR

59

HS%

65

K/D

0.89

Multi 2Util 214AWP 3Pistol 4

Half-by-half

First half

6 · 6

Second half

6 · 6

Overtime

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.