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Mischa3's team

18

150 kills · 5 players

de_dust2 · 65 min

40 rounds · 2026-05-10

Europe 5v5 Queue

Winner · safakk's team

22

154 kills · 5 players

Top fragger

TataLuci

40 kills

Top impact

donpasei

97 ADR

Util damage

BOT_U

267 HP

Weak spots this match

vs lifetime baseline
  • safakk

    K/D 0.89 (avg 1.10)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Mischa3's team

6 · 6 · OT 6

Actior3

L84

36/30/6 · 3635 dmg

ADR

91

HS%

36

K/D

1.20

Entry 6/0Multi 3Util 200AWP 9Pistol 3

donpasei

1

35/29/10 · 3868 dmg

ADR

97

HS%

49

K/D

1.21

Entry 3/0Multi 3Util 88AWP 4Pistol 4
ADR +19%K/D +13%

AddaMBeast

L79

34/31/8 · 3562 dmg

ADR

89

HS%

47

K/D

1.10

Entry 4/0Multi 5Util 94Pistol 4
ADR +12%

Mischa3

L62

25/30/14 · 2669 dmg

ADR

67

HS%

48

K/D

0.83

Entry 2/0Util 50AWP 3

MaDeinCCCP_2

L52

20/37/11 · 2677 dmg

ADR

67

HS%

35

K/D

0.54

Entry 7/0Util 104AWP 3Pistol 2

safakk's team

6 · 6 · OT 10

TataLuci

L76

40/34/9 · 3555 dmg

ADR

89

HS%

50

K/D

1.18

Entry 5/0Multi 3Util 1AWP 7Pistol 6

cr0wder

L74

31/28/12 · 3783 dmg

ADR

95

HS%

39

K/D

1.11

Entry 5/0Multi 1Util 240AWP 16Pistol 1
HS % +26%ADR +24%

BOT_U

L74

30/33/16 · 3678 dmg

ADR

92

HS%

60

K/D

0.91

Entry 6/0Multi 1Util 267AWP 1Pistol 2

Carbunelul

L56

28/30/10 · 3036 dmg

ADR

76

HS%

50

K/D

0.93

Entry 2/0Multi 2Util 61Pistol 4

safakk

L62

25/28/10 · 2595 dmg

ADR

65

HS%

48

K/D

0.89

Multi 1Util 183Pistol 2
K/D -19%ADR -13%

Half-by-half

First half

6 · 6

Second half

6 · 6

Overtime

6 · 10

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.