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PIZZA_TIME's team

7

65 kills · 5 players

de_anubis · 32 min

20 rounds · 2026-06-05

Europe 5v5 Queue

Winner · -DRAGAN_'s team

13

82 kills · 5 players

Top fragger

-LH--

23 kills

Top impact

skend3r

110 ADR

Util damage

Dexx_cs

209 HP

Weak spots this match

vs lifetime baseline
  • s0p

    K/D 0.76 (avg 1.32)

    -42%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

PIZZA_TIME's team

3 · 4

flashtik

L94

18/15/5 · 1507 dmg

ADR

75

HS%

44

K/D

1.20

Multi 2Util 115Pistol 1

s0p

L10

13/17/4 · 1573 dmg

ADR

79

HS%

69

K/D

0.76

Entry 3/0Multi 1AWP 2Pistol 3
K/D -42%ADR -14%HS % +50%

Fuzzej

L10

13/17/6 · 1488 dmg

ADR

74

HS%

62

K/D

0.76

Entry 2/0Util 82Pistol 3

PIZZA_TIME

L101

11/16/6 · 1267 dmg

ADR

63

HS%

27

K/D

0.69

Multi 2Util 57AWP 7Pistol 1

SeFeu

L102

10/17/4 · 1516 dmg

ADR

76

HS%

40

K/D

0.59

Entry 6/0Multi 1Util 70

-DRAGAN_'s team

9 · 4

-LH--

L104

23/11/5 · 2011 dmg

ADR

101

HS%

48

K/D

2.09

Multi 1Util 147Pistol 7
K/D +94%ADR +25%

skend3r

L102

20/14/6 · 2209 dmg

ADR

110

HS%

30

K/D

1.43

Entry 3/0Multi 1Util 7AWP 6Pistol 7

Dexx_cs

L103

16/10/8 · 1808 dmg

ADR

90

HS%

50

K/D

1.60

Entry 1/0Multi 2Util 209AWP 6Pistol 3

Pr0x1L

L103

12/13/4 · 1219 dmg

ADR

61

HS%

50

K/D

0.92

Entry 3/0Multi 1Util 21Pistol 1

-DRAGAN_

L101

11/17/9 · 1475 dmg

ADR

74

HS%

36

K/D

0.65

Entry 2/0Util 125Pistol 1

Half-by-half

First half

3 · 9

Second half

4 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.