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Ry4n's team

10

73 kills · 5 players

de_overpass · 41 min

23 rounds · 2026-06-04

Europe 5v5 Queue

Winner · LillDrillo's team

13

86 kills · 5 players

Top fragger

todaladentro

25 kills

Top impact

todaladentro

117 ADR

Util damage

todaladentro

230 HP

Weak spots this match

vs lifetime baseline
  • -Eldis

    K/D 0.50 (avg 1.08)

    -54%
  • -Eldis

    ADR 35 (avg 72)

    -51%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Ry4n's team

4 · 6

Ry4n

L103

20/17/10 · 2183 dmg

ADR

95

HS%

45

K/D

1.18

Entry 3/0Multi 2Util 11Pistol 2

prawn

L91

17/17/3 · 1539 dmg

ADR

67

HS%

24

K/D

1.00

Entry 1/0Multi 1Util 19AWP 4Pistol 1

weasilo

L103

13/15/2 · 1294 dmg

ADR

56

HS%

23

K/D

0.87

Entry 2/0Multi 1Util 192AWP 1

BatuhanI

L103

13/19/7 · 1718 dmg

ADR

75

HS%

54

K/D

0.68

Entry 1/0Multi 2Util 82Pistol 5

ALISH-

L9

10/18/4 · 1265 dmg

ADR

55

HS%

40

K/D

0.56

Entry 2/0Util 9AWP 3Pistol 1

LillDrillo's team

8 · 5

todaladentro

L104

25/12/6 · 2687 dmg

ADR

117

HS%

20

K/D

2.08

Entry 6/0Multi 2Util 230AWP 17Pistol 3

Dvate

L105

21/14/7 · 2228 dmg

ADR

97

HS%

57

K/D

1.50

Entry 3/0Multi 1Util 110AWP 2Pistol 1

Asp3nn

L101

19/16/3 · 1918 dmg

ADR

83

HS%

47

K/D

1.19

Entry 3/0Multi 1Util 42Pistol 2

LillDrillo

L102

13/15/6 · 1579 dmg

ADR

69

HS%

62

K/D

0.87

Entry 2/0Multi 1Util 187Pistol 4

-Eldis

L91

8/16/3 · 812 dmg

ADR

35

HS%

50

K/D

0.50

Util 78
K/D -54%ADR -51%

Half-by-half

First half

4 · 8

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.