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Liizardddd's team

15

116 kills · 5 players

de_dust2 · 60 min

34 rounds · 2026-03-16

South America 5V5 Queue

Winner · saNcs's team

19

130 kills · 5 players

Top fragger

Liizardddd

34 kills

Top impact

Liizardddd

108 ADR

Util damage

-tuca-

411 HP

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Liizardddd's team

6 · 6 · OT 3

Liizardddd

L95

34/29/9 · 3674 dmg

ADR

108

HS%

38

K/D

1.17

Entry 6/0Multi 4Util 30AWP 3Pistol 2

-tuca-

L86

29/23/9 · 3269 dmg

ADR

96

HS%

55

K/D

1.26

Entry 4/0Multi 4Util 411AWP 3Pistol 3
HS % -8%ADR +27%K/D +15%

Elpetaco

L53

22/25/5 · 2281 dmg

ADR

67

HS%

50

K/D

0.88

Entry 4/0Multi 2Util 189AWP 1Pistol 1

CigarFreak98

L51

18/29/7 · 2221 dmg

ADR

65

HS%

44

K/D

0.62

Entry 2/0Multi 1Util 67AWP 1Pistol 2

Newt_ar

L4

13/25/7 · 1691 dmg

ADR

50

HS%

54

K/D

0.52

Entry 1/0Util 179AWP 1Pistol 4

saNcs's team

6 · 6 · OT 7

mateaso

L74

31/20/2 · 2891 dmg

ADR

85

HS%

48

K/D

1.55

Entry 2/0Multi 2Util 103Pistol 1

picito

L77

29/21/7 · 2891 dmg

ADR

85

HS%

59

K/D

1.38

Entry 3/0Multi 2Util 122AWP 7Pistol 2

saNcs

L83

28/23/4 · 2744 dmg

ADR

81

HS%

50

K/D

1.22

Entry 4/0Multi 2Util 70AWP 1Pistol 1

thiagodle

L42

23/25/14 · 3031 dmg

ADR

89

HS%

30

K/D

0.92

Entry 4/0Util 284Pistol 3

d1rsa

L53

19/28/12 · 2578 dmg

ADR

76

HS%

21

K/D

0.68

Entry 4/0Multi 1Util 241AWP 6Pistol 1

Half-by-half

First half

6 · 6

Second half

6 · 6

Overtime

3 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.