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Hype Moments and Aura

6

64 kills · 5 players

de_overpass · 36 min

19 rounds · 2026-06-01

UKIC Challengers | Season 10 | Groups

Winner · Huff and Puff Express

13

79 kills · 5 players

Top fragger

-KERR

21 kills

Top impact

-KERR

98 ADR

Util damage

nohjj

293 HP

Weak spots this match

vs lifetime baseline
  • _Daemonic

    HS % 33% (avg 41%)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Hype Moments and Aura

5 · 1

_Daemonic

L102

18/15/5 · 1665 dmg

ADR

88

HS%

33

K/D

1.20

Entry 4/0Multi 2Util 92AWP 7Pistol 3
HS % -20%K/D +17%ADR +11%

m0rrten

L102

15/14/4 · 1452 dmg

ADR

76

HS%

33

K/D

1.07

Entry 1/0Multi 1Util 6Pistol 3

walton

L91

12/16/6 · 1321 dmg

ADR

70

HS%

58

K/D

0.75

Entry 2/0Multi 1Util 69Pistol 2

edeninho

L10

10/18/8 · 1728 dmg

ADR

91

HS%

80

K/D

0.56

Entry 3/0Util 11Pistol 2

Pachrik

L101

9/16/3 · 982 dmg

ADR

52

HS%

44

K/D

0.56

Multi 1

Huff and Puff Express

7 · 6

-KERR

L106

21/12/6 · 1854 dmg

ADR

98

HS%

43

K/D

1.75

Entry 1/0Multi 4Util 138Pistol 4
K/D +62%ADR +22%

nohjj

L103

16/13/5 · 1730 dmg

ADR

91

HS%

50

K/D

1.23

Multi 3Util 293Pistol 2

krizdogg

L92

16/12/5 · 1788 dmg

ADR

94

HS%

50

K/D

1.33

Entry 3/0Multi 1Util 67Pistol 2

0JM

L102

15/16/3 · 1586 dmg

ADR

84

HS%

47

K/D

0.94

Entry 3/0Multi 2Util 48Pistol 3

htn--

L10

11/12/2 · 1139 dmg

ADR

60

HS%

36

K/D

0.92

Entry 2/0Util 53AWP 3Pistol 4

Half-by-half

First half

5 · 7

Second half

1 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.