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-mumy's team

10

84 kills · 5 players

de_mirage · 37 min

23 rounds · 2026-06-01

SEA 5V5 Queue

Winner · KellenG's team

13

84 kills · 5 players

Top fragger

micuht

26 kills

Top impact

micuht

107 ADR

Util damage

AyamTerbang7

128 HP

Weak spots this match

vs lifetime baseline
  • -mumy

    HS % 30% (avg 52%)

    -42%
  • -mumy

    K/D 1.33 (avg 1.63)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-mumy's team

6 · 4

micuht

L85

26/14/4 · 2466 dmg

ADR

107

HS%

46

K/D

1.86

Entry 4/0Multi 2Util 55AWP 3Pistol 3

-mumy

L81

20/15/5 · 2206 dmg

ADR

96

HS%

30

K/D

1.33

Entry 3/0Multi 3Util 13AWP 7Pistol 6
HS % -42%K/D -18%

Soybad9

L63

18/18/4 · 1783 dmg

ADR

78

HS%

72

K/D

1.00

Multi 2Pistol 2

Listen2k

L71

12/16/5 · 1507 dmg

ADR

66

HS%

58

K/D

0.75

Multi 1Util 9Pistol 1

Cubiie

L8

8/21/2 · 994 dmg

ADR

43

HS%

38

K/D

0.38

Entry 2/0Pistol 1

KellenG's team

6 · 7

LMAESTR0

L82

19/18/6 · 1982 dmg

ADR

86

HS%

32

K/D

1.06

Entry 5/0Multi 2Util 99AWP 9Pistol 2

DonquixoteCS

L95

18/15/3 · 1907 dmg

ADR

83

HS%

50

K/D

1.20

Entry 2/0Multi 2Util 33Pistol 1

-Flamini-

L82

16/15/3 · 1525 dmg

ADR

66

HS%

75

K/D

1.07

Entry 4/0Multi 1Util 56AWP 1Pistol 5

AyamTerbang7

1

16/18/5 · 1601 dmg

ADR

70

HS%

50

K/D

0.89

Entry 3/0Multi 1Util 128Pistol 4

KellenG

L73

15/18/9 · 2172 dmg

ADR

94

HS%

73

K/D

0.83

Multi 1Util 68Pistol 8

Half-by-half

First half

6 · 6

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.