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Winner · Archimos's team

13

89 kills · 5 players

de_cache · 43 min

23 rounds · 2026-04-29

Europe 5v5 Queue

W1nterford's team

10

81 kills · 5 players

Top fragger

Kursonek

23 kills

Top impact

Kursonek

96 ADR

Util damage

anthonyt0000

250 HP

Weak spots this match

vs lifetime baseline
  • Archimos

    HS % 35% (avg 44%)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Archimos's team

6 · 7

Kursonek

L94

23/17/3 · 2204 dmg

ADR

96

HS%

61

K/D

1.35

Entry 4/0Multi 2Util 36Pistol 9
HS % +36%K/D +15%

Archimos

L104

23/15/5 · 1940 dmg

ADR

84

HS%

35

K/D

1.53

Entry 4/0Multi 2Util 36Pistol 5
HS % -20%K/D +43%

No_Premier

2

18/17/8 · 2163 dmg

ADR

94

HS%

39

K/D

1.06

Entry 2/0Util 81Pistol 1

Bulls1907

2

13/16/4 · 1511 dmg

ADR

66

HS%

69

K/D

0.81

Util 12Pistol 1

VAJA

L71

12/16/10 · 1675 dmg

ADR

73

HS%

33

K/D

0.75

Entry 2/0Util 66AWP 3

W1nterford's team

6 · 4

anthonyt0000

L93

20/19/5 · 2195 dmg

ADR

95

HS%

60

K/D

1.05

Entry 1/0Multi 4Util 250Pistol 1

Aziboote

L9

19/16/4 · 2129 dmg

ADR

93

HS%

47

K/D

1.19

Entry 2/0Util 47Pistol 3

Q1nSh1Huang

L93

17/18/3 · 1967 dmg

ADR

86

HS%

59

K/D

0.94

Entry 6/0Multi 1Util 86AWP 5Pistol 6

W1nterford

2

15/19/6 · 1792 dmg

ADR

78

HS%

60

K/D

0.79

Entry 1/0Multi 1Util 12AWP 1Pistol 5

Twizzletwig

2

10/18/3 · 1510 dmg

ADR

66

HS%

60

K/D

0.56

Entry 1/0Multi 1Util 62Pistol 2

Half-by-half

First half

6 · 6

Second half

7 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.