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BopErop666's team

11

87 kills · 5 players

de_mirage · 41 min

24 rounds · 2026-05-27

Europe 5v5 Queue

Winner · -NaZaa-'s team

13

92 kills · 5 players

Top fragger

BopErop666

25 kills

Top impact

-NaZaa-

99 ADR

Util damage

Kilmisker

165 HP

Weak spots this match

vs lifetime baseline
  • ab1konnn

    HS % 50% (avg 59%)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BopErop666's team

8 · 3

BopErop666

L103

25/18/2 · 2256 dmg

ADR

94

HS%

56

K/D

1.39

Entry 5/0Util 124AWP 4Pistol 6

Enkel

L102

18/16/3 · 1931 dmg

ADR

81

HS%

67

K/D

1.12

Entry 1/0Util 5AWP 4Pistol 7
HS % +56%ADR +8%

lapay

L102

16/19/12 · 2214 dmg

ADR

92

HS%

44

K/D

0.84

Entry 1/0Multi 2Util 149AWP 1Pistol 1

F1exinho

L101

15/18/5 · 1579 dmg

ADR

66

HS%

33

K/D

0.83

Entry 3/0Util 49AWP 1Pistol 1

zorku

L103

13/22/4 · 1473 dmg

ADR

61

HS%

69

K/D

0.59

Entry 2/0Util 6Pistol 6

-NaZaa-'s team

4 · 9

-NaZaa-

L103

25/18/7 · 2370 dmg

ADR

99

HS%

24

K/D

1.39

Entry 5/0Multi 3Util 97AWP 18Pistol 4

ab1konnn

L103

22/18/9 · 2219 dmg

ADR

93

HS%

50

K/D

1.22

Entry 1/0Multi 1Util 98Pistol 1
HS % -15%ADR +13%

nahukerek

L103

16/18/7 · 1980 dmg

ADR

83

HS%

38

K/D

0.89

Entry 5/0Multi 1Util 43Pistol 1

Kilmisker

L103

16/14/6 · 1918 dmg

ADR

80

HS%

56

K/D

1.14

Entry 1/0Util 165AWP 3Pistol 2

ryuuenn

L101

13/20/8 · 1640 dmg

ADR

68

HS%

54

K/D

0.65

Multi 1Util 50Pistol 2

Half-by-half

First half

8 · 4

Second half

3 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.