Beta preview·You're viewing sample data. Connect Steam to load your real CS2 stats, inventory and Mate Score.
cs2mate
Connect Steam

Winner · AKAJET0's team

13

81 kills · 5 players

de_dust2 · 29 min

19 rounds · 2026-05-25

SEA 5V5 Queue

Icelangg's team

6

61 kills · 5 players

Top fragger

-st1ng

18 kills

Top impact

Maloook

109 ADR

Util damage

nrqx

72 HP

Weak spots this match

vs lifetime baseline
  • nrqx

    K/D 0.76 (avg 1.20)

    -37%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

AKAJET0's team

9 · 4

-st1ng

L101

18/12/3 · 1534 dmg

ADR

81

HS%

28

K/D

1.50

Entry 1/0Multi 1Util 8AWP 5Pistol 4

AKAJET0

L102

17/12/10 · 1946 dmg

ADR

102

HS%

71

K/D

1.42

Entry 2/0Multi 1Util 35Pistol 5

Pant0ng

L105

17/9/1 · 1638 dmg

ADR

86

HS%

53

K/D

1.89

Entry 3/0Multi 1AWP 11Pistol 2

Maloook

L104

16/16/7 · 2074 dmg

ADR

109

HS%

56

K/D

1.00

Entry 4/0Util 11Pistol 1

h4rn-_-

L101

13/12/4 · 1159 dmg

ADR

61

HS%

46

K/D

1.08

Entry 1/0Multi 1Util 5Pistol 6

Icelangg's team

3 · 3

Icelangg

L103

15/18/3 · 1516 dmg

ADR

80

HS%

20

K/D

0.83

Entry 4/0Multi 1Util 35AWP 7Pistol 2

--TiB--

L101

15/15/2 · 1766 dmg

ADR

93

HS%

53

K/D

1.00

Multi 2Util 63AWP 2Pistol 3

nrqx

L101

13/17/5 · 1634 dmg

ADR

86

HS%

62

K/D

0.76

Util 72Pistol 2
K/D -37%

Baccarat

L10

11/15/4 · 1231 dmg

ADR

65

HS%

64

K/D

0.73

Entry 2/0Util 23Pistol 2

HydraX24

L101

7/16/1 · 676 dmg

ADR

36

HS%

43

K/D

0.44

Entry 2/0Multi 1Util 1AWP 1Pistol 2

Half-by-half

First half

9 · 3

Second half

4 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.