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Winner · eRTe's team

13

83 kills · 5 players

de_ancient · 35 min

20 rounds · 2026-06-11

Europe 5v5 Queue

Thompson's team

7

58 kills · 5 players

Top fragger

TapsaG

24 kills

Top impact

TapsaG

119 ADR

Util damage

spixelek

231 HP

Weak spots this match

vs lifetime baseline
  • Mkaaaaaaayy

    K/D 0.50 (avg 1.01)

    -50%
  • Mkaaaaaaayy

    ADR 51 (avg 80)

    -36%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

eRTe's team

7 · 6

spixelek

L82

19/12/7 · 2063 dmg

ADR

103

HS%

37

K/D

1.58

Entry 2/0Util 231Pistol 4

sLypakas

L82

17/14/3 · 1657 dmg

ADR

83

HS%

41

K/D

1.21

Entry 1/0Multi 1Util 11AWP 6Pistol 2

eRTe

L93

16/8/4 · 1548 dmg

ADR

77

HS%

62

K/D

2.00

Entry 1/0Util 22Pistol 3
K/D +68%HS % +48%

SambaDejane

L93

16/13/4 · 1827 dmg

ADR

91

HS%

56

K/D

1.23

Entry 5/0Multi 1Util 54AWP 6Pistol 1

S3FFy

L83

15/12/4 · 1698 dmg

ADR

85

HS%

27

K/D

1.25

Entry 3/0Multi 1Util 134Pistol 5

Thompson's team

5 · 2

TapsaG

L94

24/16/5 · 2372 dmg

ADR

119

HS%

46

K/D

1.50

Entry 1/0Multi 4Util 156AWP 4Pistol 4
ADR +48%K/D +39%

AbdullahCig

L92

13/14/5 · 1402 dmg

ADR

70

HS%

38

K/D

0.93

Entry 1/0Multi 1Util 17

Mkaaaaaaayy

L8

9/18/2 · 1025 dmg

ADR

51

HS%

67

K/D

0.50

Entry 5/0Util 93
K/D -50%ADR -36%HS % +76%

Thompson

L81

8/18/7 · 1342 dmg

ADR

67

HS%

25

K/D

0.44

Util 189AWP 1Pistol 2

Leluuz

L9

4/17/3 · 800 dmg

ADR

40

HS%

50

K/D

0.24

Entry 1/0Util 20

Half-by-half

First half

7 · 5

Second half

6 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.