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Winner · jvtxd's team

13

70 kills · 5 players

de_cache · 25 min

15 rounds · 2026-05-17

South America 5V5 Queue

segi's team

2

46 kills · 5 players

Top fragger

kader4x

22 kills

Top impact

kader4x

128 ADR

Util damage

Valtinho69

98 HP

Weak spots this match

vs lifetime baseline
  • Breakyzin

    HS % 21% (avg 46%)

    -54%
  • Ransaos

    K/D 0.71 (avg 1.00)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

jvtxd's team

10 · 3

kader4x

L104

22/8/3 · 1918 dmg

ADR

128

HS%

50

K/D

2.75

Entry 3/0Multi 4Util 17AWP 3Pistol 3

Breakyzin

L103

14/8/2 · 1245 dmg

ADR

83

HS%

21

K/D

1.75

Entry 2/0Multi 2AWP 6Pistol 1
HS % -54%K/D +28%

jvtxd

L102

13/11/3 · 1509 dmg

ADR

101

HS%

62

K/D

1.18

Entry 2/0Multi 2Util 85Pistol 4

Valtinho69

L102

12/8/3 · 1156 dmg

ADR

77

HS%

33

K/D

1.50

Entry 2/0Multi 2Util 98AWP 2Pistol 1

-yoN

L102

9/11/6 · 1363 dmg

ADR

91

HS%

33

K/D

0.82

Entry 1/0Multi 1Util 46Pistol 1

segi's team

2 · 0

DienTe7

L61

14/14/1 · 1496 dmg

ADR

100

HS%

71

K/D

1.00

Multi 1Util 12Pistol 8

Ransaos

L10

10/14/2 · 1085 dmg

ADR

72

HS%

50

K/D

0.71

Entry 1/0Pistol 2
K/D -29%

segi

L10

10/15/2 · 1193 dmg

ADR

80

HS%

70

K/D

0.67

Entry 2/0Util 2AWP 2Pistol 3

Luck04-

L101

9/13/2 · 829 dmg

ADR

55

HS%

67

K/D

0.69

Util 11Pistol 3

MiraAntigua

L6

3/14/2 · 590 dmg

ADR

39

HS%

33

K/D

0.21

Entry 2/0Util 39Pistol 1

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.