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Winner · hotzkL's team

13

73 kills · 5 players

de_dust2 · 34 min

20 rounds · 2026-05-27

South America 5V5 Queue

andrezerAA's team

7

60 kills · 5 players

Top fragger

honda21

18 kills

Top impact

andrezerAA

98 ADR

Util damage

BRNWOWZK1

191 HP

Weak spots this match

vs lifetime baseline
  • hotzkL

    K/D 1.00 (avg 1.27)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

hotzkL's team

8 · 5

honda21

L102

18/9/4 · 1651 dmg

ADR

83

HS%

61

K/D

2.00

Entry 2/0Multi 1Util 26AWP 1Pistol 3

BRNWOWZK1

L102

18/10/6 · 1755 dmg

ADR

88

HS%

78

K/D

1.80

Entry 3/0Util 191Pistol 2
HS % +56%K/D +48%

reis-_

L106

18/11/6 · 1830 dmg

ADR

92

HS%

44

K/D

1.64

Entry 1/0Multi 3Util 55AWP 4Pistol 2

hotzkL

L102

14/14/7 · 1538 dmg

ADR

77

HS%

50

K/D

1.00

Entry 1/0Multi 1Util 38AWP 5Pistol 4
K/D -21%ADR -8%

AQERABSDF

L101

5/16/6 · 927 dmg

ADR

46

HS%

40

K/D

0.31

Entry 1/0AWP 1

andrezerAA's team

4 · 3

LELOUTARES

L101

18/13/1 · 1604 dmg

ADR

80

HS%

33

K/D

1.38

Entry 2/0Multi 2Util 29AWP 5Pistol 1

tsukyZz

L10

14/15/3 · 1608 dmg

ADR

80

HS%

50

K/D

0.93

Entry 3/0Util 20AWP 1Pistol 4

andrezerAA

L102

12/17/9 · 1966 dmg

ADR

98

HS%

33

K/D

0.71

Entry 4/0Multi 1AWP 1Pistol 3

_mglx

L103

10/12/2 · 1093 dmg

ADR

55

HS%

50

K/D

0.83

Util 37AWP 2Pistol 4

fpsToledo

1

6/16/2 · 604 dmg

ADR

30

HS%

50

K/D

0.38

Entry 3/0Util 7AWP 4Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.