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toyon1ght's team

2

42 kills · 5 players

de_dust2 · 23 min

15 rounds · 2026-06-11

Europe 5v5 Queue

Winner · _Nookich's team

13

67 kills · 5 players

Top fragger

_Nookich

17 kills

Top impact

_Nookich

128 ADR

Util damage

Sans00

168 HP

Weak spots this match

vs lifetime baseline
  • Sans00

    K/D 0.54 (avg 1.16)

    -53%
  • toyon1ght

    K/D 0.79 (avg 1.01)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

toyon1ght's team

2 · 0

toyon1ght

L6

11/14/3 · 1117 dmg

ADR

75

HS%

45

K/D

0.79

Entry 3/0Util 112AWP 1Pistol 1
K/D -22%

-Yuvel1r-

L101

11/13/0 · 1014 dmg

ADR

68

HS%

45

K/D

0.85

Entry 1/0Multi 2AWP 5Pistol 3

Sans00

L5

7/13/5 · 1003 dmg

ADR

67

HS%

43

K/D

0.54

Entry 1/0Util 168AWP 1Pistol 1
K/D -53%HS % +10%

Weyl0r

L51

7/13/2 · 935 dmg

ADR

62

HS%

57

K/D

0.54

Entry 1/0Pistol 4

EltonUS

L6

6/14/4 · 1006 dmg

ADR

67

HS%

50

K/D

0.43

Entry 2/0Util 2AWP 1Pistol 1

_Nookich's team

10 · 3

_Nookich

L94

17/9/5 · 1924 dmg

ADR

128

HS%

59

K/D

1.89

Entry 1/0Multi 3Util 151AWP 1Pistol 2

Joomanjilos

2

15/7/3 · 1320 dmg

ADR

88

HS%

73

K/D

2.14

Multi 1Util 15Pistol 7

Laboutin

L73

14/10/4 · 1493 dmg

ADR

100

HS%

50

K/D

1.40

Entry 4/0Multi 1Util 110AWP 3Pistol 3
ADR +25%K/D +25%

Profecss

1

11/12/3 · 1009 dmg

ADR

67

HS%

73

K/D

0.92

Entry 2/0Util 82AWP 1

canerhy

3

10/4/6 · 1186 dmg

ADR

79

HS%

80

K/D

2.50

Multi 1Util 117AWP 1Pistol 5

Half-by-half

First half

2 · 10

Second half

0 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.