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halfjix's team

3

37 kills · 5 players

de_mirage · 27 min

16 rounds · 2026-05-17

Europe 5v5 Queue

Winner · tatiana's team

13

73 kills · 5 players

Top fragger

ravenlot

17 kills

Top impact

ravenlot

127 ADR

Util damage

vel1al-

99 HP

Weak spots this match

vs lifetime baseline
  • Z1W0W666

    HS % 0% (avg 60%)

    -100%
  • Z1W0W666

    K/D 0.20 (avg 1.34)

    -85%
  • Z1W0W666

    ADR 35 (avg 88)

    -61%
  • n01L666

    HS % 33% (avg 53%)

    -38%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

halfjix's team

2 · 1

halfjix

L101

16/14/0 · 1564 dmg

ADR

98

HS%

56

K/D

1.14

Entry 1/0Multi 2Util 10AWP 5Pistol 5

Debr0n1

L101

8/15/2 · 1082 dmg

ADR

68

HS%

62

K/D

0.53

Entry 1/0Multi 1Util 64Pistol 3

vel1al-

L101

6/14/2 · 663 dmg

ADR

41

HS%

50

K/D

0.43

Util 99AWP 1Pistol 1

f10ppa-

L10

4/15/3 · 799 dmg

ADR

50

HS%

50

K/D

0.27

Pistol 2

Z1W0W666

L10

3/15/3 · 555 dmg

ADR

35

HS%

0

K/D

0.20

HS % -100%K/D -85%

tatiana's team

10 · 3

ravenlot

L103

17/8/6 · 2036 dmg

ADR

127

HS%

59

K/D

2.12

Entry 3/0Multi 2Util 72Pistol 2
K/D +44%ADR +39%

swtzrlndd

L103

16/9/3 · 1600 dmg

ADR

100

HS%

69

K/D

1.78

Entry 4/0Multi 2Util 54

n01L666

L103

15/6/1 · 1226 dmg

ADR

77

HS%

33

K/D

2.50

Entry 2/0Util 27Pistol 1
HS % -38%ADR -11%K/D +125%

Leclerc16-

L101

13/6/3 · 1360 dmg

ADR

85

HS%

54

K/D

2.17

Entry 3/0Util 16AWP 7Pistol 2

tatiana

L103

12/8/7 · 1386 dmg

ADR

87

HS%

67

K/D

1.50

Entry 2/0Util 82Pistol 3

Half-by-half

First half

2 · 10

Second half

1 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.