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hyde's team

11

85 kills · 5 players

de_mirage · 38 min

24 rounds · 2026-05-21

Europe 5v5 Queue

Winner · -t10's team

13

85 kills · 5 players

Top fragger

-HABU

27 kills

Top impact

-HABU

109 ADR

Util damage

Ukuvabila

346 HP

Weak spots this match

vs lifetime baseline
  • saintstevve

    HS % 20% (avg 46%)

    -57%
  • saintstevve

    K/D 0.94 (avg 1.17)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

hyde's team

9 · 2

Ukuvabila

L105

24/17/13 · 2466 dmg

ADR

103

HS%

42

K/D

1.41

Entry 4/0Multi 1Util 346AWP 6Pistol 4

hyde

L101

19/19/3 · 1972 dmg

ADR

82

HS%

68

K/D

1.00

Entry 5/0Util 30AWP 1Pistol 6

-t1

L103

15/17/4 · 1500 dmg

ADR

63

HS%

53

K/D

0.88

Entry 3/0Util 62AWP 1

saintstevve

L101

15/16/7 · 1707 dmg

ADR

71

HS%

20

K/D

0.94

Util 232Pistol 2
HS % -57%K/D -20%

-YaphetS

L101

12/16/4 · 1375 dmg

ADR

57

HS%

58

K/D

0.75

Multi 1Util 109Pistol 2

-t10's team

3 · 10

-HABU

L106

27/14/4 · 2610 dmg

ADR

109

HS%

30

K/D

1.93

Entry 4/0Multi 2Util 123AWP 14Pistol 4

oLh3V

L102

19/17/6 · 1589 dmg

ADR

66

HS%

53

K/D

1.12

Entry 1/0Multi 2Util 85Pistol 3

-t10

L102

18/19/5 · 1888 dmg

ADR

79

HS%

33

K/D

0.95

Entry 4/0Util 179AWP 5Pistol 1

PATTO01

L102

13/18/10 · 1949 dmg

ADR

81

HS%

54

K/D

0.72

Entry 3/0Util 209Pistol 2

Invisible7p

L101

8/17/9 · 1173 dmg

ADR

49

HS%

25

K/D

0.47

Multi 1Util 103Pistol 1

Half-by-half

First half

9 · 3

Second half

2 · 10

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.