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Winner · BannariKakku's team

13

79 kills · 5 players

de_cache · 36 min

20 rounds · 2026-05-05

Europe 5v5 Queue

RamiSepula's team

7

65 kills · 5 players

Top fragger

BannariKakku

23 kills

Top impact

BannariKakku

97 ADR

Util damage

akvaariokala

115 HP

Weak spots this match

vs lifetime baseline
  • BannariKakku

    HS % 35% (avg 49%)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BannariKakku's team

10 · 3

BannariKakku

L106

23/11/3 · 1944 dmg

ADR

97

HS%

35

K/D

2.09

Entry 2/0Multi 1Util 4AWP 8Pistol 2
HS % -29%K/D +79%ADR +20%

satsumasakke

1

18/12/3 · 1604 dmg

ADR

80

HS%

61

K/D

1.50

Entry 3/0Multi 1Util 93Pistol 6

Mukkelii

3

17/15/7 · 1840 dmg

ADR

92

HS%

47

K/D

1.13

Entry 4/0Multi 2Util 60Pistol 2
ADR +15%

akvaariokala

L73

12/14/6 · 1534 dmg

ADR

77

HS%

50

K/D

0.86

Entry 1/0Util 115Pistol 2

beta

L10

9/13/6 · 1423 dmg

ADR

71

HS%

22

K/D

0.69

Util 12Pistol 1

RamiSepula's team

2 · 5

ROKSHOOTz

L102

18/15/3 · 1602 dmg

ADR

80

HS%

33

K/D

1.20

Entry 4/0Multi 1Util 73AWP 6Pistol 4

RamiSepula

L93

15/16/5 · 1511 dmg

ADR

76

HS%

47

K/D

0.94

Entry 3/0Multi 1Util 60AWP 1Pistol 5

JuQmeister

13/16/7 · 1641 dmg

ADR

82

HS%

54

K/D

0.81

Multi 2Util 79AWP 2Pistol 3

JesusInNikes

L72

12/15/5 · 1665 dmg

ADR

83

HS%

67

K/D

0.80

Entry 2/0Pistol 2

Hanko-

7/17/1 · 941 dmg

ADR

47

HS%

43

K/D

0.41

Entry 1/0AWP 2Pistol 1

Half-by-half

First half

10 · 2

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.