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Winner · -lrx's team

13

68 kills · 5 players

de_mirage · 27 min

16 rounds · 2026-05-18

Europe 5v5 Queue

OGhalcyon's team

3

46 kills · 5 players

Top fragger

-lrx

21 kills

Top impact

-lrx

118 ADR

Util damage

nejs88

137 HP

Weak spots this match

vs lifetime baseline
  • BRILLIANTME

    K/D 0.46 (avg 1.35)

    -66%
  • BRILLIANTME

    HS % 17% (avg 42%)

    -60%
  • BRILLIANTME

    ADR 57 (avg 74)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-lrx's team

10 · 3

-lrx

L105

21/8/4 · 1881 dmg

ADR

118

HS%

33

K/D

2.62

Entry 5/0Multi 3Util 24AWP 2Pistol 5

-xnt

L102

17/10/5 · 1669 dmg

ADR

104

HS%

24

K/D

1.70

Entry 3/0Multi 1Util 1AWP 3Pistol 4

T0P_01

L104

14/9/3 · 1469 dmg

ADR

92

HS%

29

K/D

1.56

Entry 1/0Util 26Pistol 3

nejs88

L91

8/10/4 · 1139 dmg

ADR

71

HS%

38

K/D

0.80

Util 137

Mr-Banan4ik

L101

8/9/4 · 897 dmg

ADR

56

HS%

75

K/D

0.89

Util 11Pistol 2

OGhalcyon's team

2 · 1

OGhalcyon

L101

16/14/2 · 1561 dmg

ADR

98

HS%

56

K/D

1.14

Entry 3/0Multi 2Util 44Pistol 5

Die4luvv

L91

9/16/3 · 1066 dmg

ADR

67

HS%

56

K/D

0.56

Entry 1/0Multi 1Util 29Pistol 2

Magnateee

L10

8/13/2 · 1099 dmg

ADR

69

HS%

62

K/D

0.62

Entry 2/0Util 42Pistol 3

larino86

L101

7/11/1 · 657 dmg

ADR

41

HS%

57

K/D

0.64

Entry 1/0Multi 1Util 50Pistol 4

BRILLIANTME

L10

6/13/6 · 911 dmg

ADR

57

HS%

17

K/D

0.46

Pistol 1
K/D -66%HS % -60%

Half-by-half

First half

10 · 2

Second half

3 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.