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Winner · SuperFeijao's team

1

78 kills · 5 players

de_dust2 · 40 min

1 rounds · 2025-08-18

South America 5V5 Queue

nacho--'s team

0

71 kills · 5 players

Top fragger

TITACOLOSSAL

23 kills

Top impact

TITACOLOSSAL

115 ADR

Util damage

TITACOLOSSAL

226 HP

Weak spots this match

vs lifetime baseline
  • menezesBahia

    K/D 1.14 (avg 1.96)

    -42%
  • menezesBahia

    ADR 77 (avg 111)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

SuperFeijao's team

7 · 6

TITACOLOSSAL

L83

23/13/5 · 2529 dmg

ADR

115

HS%

70

K/D

1.77

Entry 5/0Util 226AWP 6Pistol 3
HS % +40%K/D +38%

manek1_py

L105

20/14/4 · 1928 dmg

ADR

88

HS%

55

K/D

1.43

Entry 4/0Util 36AWP 2Pistol 5

xMgz

L101

17/13/3 · 1658 dmg

ADR

75

HS%

35

K/D

1.31

Entry 2/0Multi 1Util 173AWP 5Pistol 2

kon111

L104

14/17/6 · 1776 dmg

ADR

81

HS%

43

K/D

0.82

Entry 4/0Util 50AWP 2Pistol 2

SuperFeijao

L9

4/14/6 · 767 dmg

ADR

35

HS%

25

K/D

0.29

Util 47

nacho--'s team

5 · 4

ferzy-

L102

22/17/3 · 1878 dmg

ADR

85

HS%

82

K/D

1.29

Entry 2/0Multi 2Util 101AWP 2Pistol 3

menezesBahia

L103

16/14/4 · 1696 dmg

ADR

77

HS%

44

K/D

1.14

Util 4Pistol 3
K/D -42%ADR -30%

carlos37

L91

13/16/3 · 1494 dmg

ADR

68

HS%

46

K/D

0.81

Entry 4/0AWP 1Pistol 7

Beeme9th

L91

11/17/4 · 1616 dmg

ADR

74

HS%

64

K/D

0.65

Entry 1/0Util 9Pistol 3

nacho--

L102

9/15/6 · 1211 dmg

ADR

55

HS%

89

K/D

0.60

Util 85Pistol 3

Half-by-half

First half

7 · 5

Second half

6 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.