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YeahBunnyCWL's team

3

43 kills · 5 players

de_cache · 25 min

16 rounds · 2026-05-15

Europe 5v5 Queue

Winner · Marcus_'s team

13

70 kills · 5 players

Top fragger

Qishoqe

21 kills

Top impact

CONRADZ

120 ADR

Util damage

Zjanne

287 HP

Weak spots this match

vs lifetime baseline
  • CTK216

    K/D 0.36 (avg 1.25)

    -71%
  • CTK216

    ADR 41 (avg 90)

    -55%
  • Qishoqe

    HS % 38% (avg 45%)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

YeahBunnyCWL's team

3 · 0

_Kristof

L62

13/13/1 · 1484 dmg

ADR

93

HS%

46

K/D

1.00

Multi 1Util 140Pistol 1

YeahBunnyCWL

L7

9/13/2 · 1048 dmg

ADR

66

HS%

56

K/D

0.69

Entry 2/0Multi 1Util 10Pistol 3

taksuu

8/16/6 · 921 dmg

ADR

58

HS%

50

K/D

0.50

Util 47Pistol 2

kwnadiwai

L7

8/14/3 · 1077 dmg

ADR

67

HS%

75

K/D

0.57

Entry 5/0Util 54Pistol 2

CTK216

1

5/14/2 · 654 dmg

ADR

41

HS%

60

K/D

0.36

K/D -71%ADR -55%HS % +28%

Marcus_'s team

9 · 4

Qishoqe

L63

21/12/2 · 1704 dmg

ADR

107

HS%

38

K/D

1.75

Entry 6/0Multi 2Util 119Pistol 7
HS % -16%K/D +65%ADR +24%

CONRADZ

L74

20/7/4 · 1918 dmg

ADR

120

HS%

45

K/D

2.86

Multi 2Util 143Pistol 3

Marcus_

L62

11/8/8 · 1485 dmg

ADR

93

HS%

9

K/D

1.38

Entry 2/0Multi 1Util 69

henrikA

L72

9/8/4 · 1082 dmg

ADR

68

HS%

44

K/D

1.12

Util 198

Zjanne

L72

9/9/4 · 1273 dmg

ADR

80

HS%

67

K/D

1.00

Entry 1/0Util 287Pistol 2

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.