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Kiryasoo's team

7

52 kills · 5 players

de_dust2 · 31 min

20 rounds · 2026-05-31

Europe 5v5 Queue

Winner · 3erro's team

13

82 kills · 5 players

Top fragger

h3sko

23 kills

Top impact

h3sko

117 ADR

Util damage

ARING

220 HP

Weak spots this match

vs lifetime baseline
  • OxycodoneV3

    K/D 0.75 (avg 1.23)

    -39%
  • OxycodoneV3

    ADR 70 (avg 87)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Kiryasoo's team

4 · 3

Kiryasoo

L101

12/16/1 · 1123 dmg

ADR

56

HS%

25

K/D

0.75

Entry 2/0Multi 1AWP 10Pistol 1

OxycodoneV3

L102

12/16/4 · 1397 dmg

ADR

70

HS%

50

K/D

0.75

Entry 1/0Multi 1Util 17AWP 1Pistol 1
K/D -39%ADR -20%HS % +9%

regele

L102

11/18/2 · 1441 dmg

ADR

72

HS%

64

K/D

0.61

Entry 2/0Util 104Pistol 2

ARSPOWER

L102

10/17/5 · 1371 dmg

ADR

69

HS%

80

K/D

0.59

Entry 2/0Multi 1Pistol 2

ONESELF

L10

7/15/3 · 967 dmg

ADR

48

HS%

43

K/D

0.47

Entry 2/0AWP 4Pistol 2

3erro's team

8 · 5

h3sko

L103

23/9/4 · 2337 dmg

ADR

117

HS%

57

K/D

2.56

Multi 2Util 1AWP 5Pistol 5

3erro

L103

19/13/4 · 2066 dmg

ADR

103

HS%

58

K/D

1.46

Entry 4/0Multi 3Pistol 2

anttzz

L105

17/13/4 · 1788 dmg

ADR

89

HS%

82

K/D

1.31

Entry 3/0Multi 2Util 12Pistol 4
HS % +32%K/D +13%

slaxejezzz

L10

12/8/5 · 1110 dmg

ADR

56

HS%

42

K/D

1.50

Entry 3/0Util 4AWP 8

ARING

L102

11/10/9 · 1447 dmg

ADR

72

HS%

27

K/D

1.10

Entry 1/0Multi 1Util 220AWP 9

Half-by-half

First half

4 · 8

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.