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eeeenzyyyy's team

4

43 kills · 5 players

de_dust2 · 29 min

17 rounds · 2026-06-03

North America 5V5 Queue

Winner · FFINAL's team

13

76 kills · 5 players

Top fragger

rarinnnn

24 kills

Top impact

ShadowCoreTV

134 ADR

Util damage

Askoo13

227 HP

Weak spots this match

vs lifetime baseline
  • wszdhan

    K/D 0.56 (avg 1.02)

    -45%
  • wszdhan

    ADR 52 (avg 83)

    -38%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

eeeenzyyyy's team

2 · 2

eeeenzyyyy

L91

11/16/5 · 1195 dmg

ADR

70

HS%

55

K/D

0.69

Entry 2/0Multi 2Util 39Pistol 3

_qeak

L91

9/14/0 · 921 dmg

ADR

54

HS%

78

K/D

0.64

Multi 1Util 69Pistol 3

wszdhan

L91

9/16/1 · 881 dmg

ADR

52

HS%

56

K/D

0.56

Multi 1Util 24AWP 1Pistol 1
K/D -45%ADR -38%HS % +12%

Askoo13

L8

7/16/6 · 1374 dmg

ADR

81

HS%

100

K/D

0.44

Entry 1/0Util 227Pistol 5

HSaT

L71

7/15/4 · 1107 dmg

ADR

65

HS%

43

K/D

0.47

Util 60AWP 4Pistol 1

FFINAL's team

10 · 3

rarinnnn

L7

24/11/2 · 2187 dmg

ADR

129

HS%

54

K/D

2.18

Entry 2/0Multi 1Util 60AWP 10Pistol 4

ShadowCoreTV

L98

22/8/2 · 2274 dmg

ADR

134

HS%

50

K/D

2.75

Entry 3/0Multi 2AWP 5Pistol 3

inuj

L102

12/11/6 · 1238 dmg

ADR

73

HS%

50

K/D

1.09

Entry 6/0Multi 2Util 94Pistol 3

husTLa---

L82

11/7/6 · 1408 dmg

ADR

83

HS%

45

K/D

1.57

Entry 3/0Multi 2Util 47Pistol 2

FFINAL

L51

7/6/3 · 616 dmg

ADR

36

HS%

43

K/D

1.17

Util 10Pistol 2

Half-by-half

First half

2 · 10

Second half

2 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.