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MUR8MEC's team

10

85 kills · 5 players

de_dust2 · 38 min

23 rounds · 2026-06-17

Europe 5v5 Queue

Winner · qva1m's team

13

83 kills · 5 players

Top fragger

semiclown

23 kills

Top impact

Marpex1119

98 ADR

Util damage

mescal1ne

222 HP

Weak spots this match

vs lifetime baseline
  • qva1m

    HS % 29% (avg 52%)

    -44%
  • qva1m

    K/D 0.82 (avg 1.05)

    -22%
  • qva1m

    ADR 63 (avg 78)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MUR8MEC's team

6 · 4

GoIdnx

L82

21/14/0 · 1897 dmg

ADR

83

HS%

67

K/D

1.50

Entry 2/0Multi 3Util 40Pistol 1

Marpex1119

L81

21/18/8 · 2250 dmg

ADR

98

HS%

57

K/D

1.17

Entry 3/0Multi 2AWP 2Pistol 5

MUR8MEC

L81

17/17/5 · 1807 dmg

ADR

79

HS%

47

K/D

1.00

Entry 4/0Util 20AWP 3Pistol 5

PANIKA_74

L83

16/18/7 · 2001 dmg

ADR

87

HS%

44

K/D

0.89

Entry 1/0Util 132AWP 2Pistol 2

-BOR0DA-

L83

10/16/8 · 1447 dmg

ADR

63

HS%

0

K/D

0.62

Entry 1/0Util 127AWP 7

qva1m's team

6 · 7

semiclown

L87

23/14/4 · 2207 dmg

ADR

96

HS%

52

K/D

1.64

Entry 2/0Multi 4AWP 2Pistol 3

BeSiMpler1

L92

22/18/3 · 2158 dmg

ADR

94

HS%

41

K/D

1.22

Entry 4/0Multi 1Util 42AWP 2Pistol 4

qva1m

L83

14/17/6 · 1438 dmg

ADR

63

HS%

29

K/D

0.82

Entry 2/0Multi 1Util 80Pistol 3
HS % -44%K/D -22%

Trixx1z

L8

13/19/8 · 1877 dmg

ADR

82

HS%

54

K/D

0.68

Entry 3/0AWP 3Pistol 5

mescal1ne

L81

11/17/9 · 1492 dmg

ADR

65

HS%

55

K/D

0.65

Entry 1/0Multi 1Util 222Pistol 1

Half-by-half

First half

6 · 6

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.