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Winner · TacticalOops's team

13

79 kills · 5 players

de_dust2 · 31 min

20 rounds · 2026-05-30

Europe 5v5 Queue

Sushnyak_'s team

7

60 kills · 5 players

Top fragger

chelrosss

24 kills

Top impact

chelrosss

114 ADR

Util damage

TacticalOops

184 HP

Weak spots this match

vs lifetime baseline
  • ya_lox

    K/D 0.71 (avg 1.23)

    -42%
  • ya_lox

    ADR 70 (avg 83)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

TacticalOops's team

6 · 7

chelrosss

L67

24/10/3 · 2283 dmg

ADR

114

HS%

62

K/D

2.40

Entry 3/0Multi 2Util 108Pistol 3

TacticalOops

L64

20/12/8 · 2188 dmg

ADR

109

HS%

40

K/D

1.67

Entry 1/0Multi 3Util 184Pistol 3

_Ment1s_

L7

17/12/0 · 1491 dmg

ADR

75

HS%

18

K/D

1.42

Entry 3/0Util 32AWP 10Pistol 1

ya_lox

L61

10/14/11 · 1402 dmg

ADR

70

HS%

60

K/D

0.71

Entry 2/0Multi 1Util 53Pistol 1
K/D -42%ADR -15%HS % +30%

syetolog111

L61

8/12/6 · 1063 dmg

ADR

53

HS%

38

K/D

0.67

Entry 2/0Util 95AWP 3

Sushnyak_'s team

6 · 1

Arsian-

L72

18/14/2 · 1970 dmg

ADR

99

HS%

39

K/D

1.29

Entry 3/0Multi 2Util 69AWP 2Pistol 5

Sushnyak_

L72

13/15/6 · 1582 dmg

ADR

79

HS%

46

K/D

0.87

Entry 1/0Util 75AWP 2

Dorvein

L6

12/18/5 · 1620 dmg

ADR

81

HS%

50

K/D

0.67

Entry 1/0Util 115Pistol 2

CHOPAtype

L61

10/16/2 · 894 dmg

ADR

45

HS%

40

K/D

0.62

Entry 3/0Util 22AWP 3Pistol 1

estakada3

L62

7/16/2 · 835 dmg

ADR

42

HS%

71

K/D

0.44

Entry 1/0Util 1

Half-by-half

First half

6 · 6

Second half

7 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.