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Winner · sNj_'s team

13

89 kills · 5 players

de_anubis · 36 min

21 rounds · 2026-05-27

Europe 5v5 Queue

MoonGuyy's team

8

65 kills · 5 players

Top fragger

exailee

24 kills

Top impact

-zJoSh-

109 ADR

Util damage

-zJoSh-

84 HP

Weak spots this match

vs lifetime baseline
  • chewie2k

    HS % 21% (avg 33%)

    -36%
  • speedk3ks

    K/D 0.93 (avg 1.19)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

sNj_'s team

8 · 5

-zJoSh-

L91

21/15/8 · 2285 dmg

ADR

109

HS%

52

K/D

1.40

Entry 6/0Util 84Pistol 3

mikeR1

L84

20/11/2 · 1908 dmg

ADR

91

HS%

40

K/D

1.82

Entry 2/0Multi 2Util 76

chewie2k

2

19/14/3 · 2081 dmg

ADR

99

HS%

21

K/D

1.36

Entry 2/0Multi 1Util 50AWP 6Pistol 1
HS % -36%ADR +14%K/D +11%

sNj_

L94

16/11/8 · 1676 dmg

ADR

80

HS%

69

K/D

1.45

Entry 3/0Util 84AWP 2Pistol 4

speedk3ks

2

13/14/5 · 1412 dmg

ADR

67

HS%

54

K/D

0.93

Util 5Pistol 1
K/D -22%ADR -12%HS % +29%

MoonGuyy's team

4 · 4

exailee

L84

24/15/3 · 2182 dmg

ADR

104

HS%

62

K/D

1.60

Entry 3/0Multi 3Util 71AWP 1Pistol 5

MoonGuyy

L91

13/18/6 · 1771 dmg

ADR

84

HS%

23

K/D

0.72

Entry 1/0Multi 1Util 62Pistol 2

sagui

L9

11/18/3 · 1131 dmg

ADR

54

HS%

82

K/D

0.61

Entry 1/0Util 60Pistol 2

m2_

L81

9/19/4 · 1363 dmg

ADR

65

HS%

44

K/D

0.47

Entry 3/0Util 61AWP 1Pistol 4

ForsakenAX

L72

8/19/5 · 1181 dmg

ADR

56

HS%

38

K/D

0.42

Util 62Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.