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Bennyquan's team

9

69 kills · 5 players

de_mirage · 36 min

22 rounds · 2026-05-27

North America 5V5 Queue

Winner · KennyBangIt's team

13

88 kills · 5 players

Top fragger

InAReverie

21 kills

Top impact

frostmark

103 ADR

Util damage

KennyBangIt

158 HP

Weak spots this match

vs lifetime baseline
  • PeaceCSGO

    HS % 28% (avg 36%)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Bennyquan's team

5 · 4

frostmark

L72

18/19/5 · 2257 dmg

ADR

103

HS%

50

K/D

0.95

Entry 8/0Util 34AWP 10Pistol 4

PeaceCSGO

3

18/16/3 · 1909 dmg

ADR

87

HS%

28

K/D

1.12

Entry 1/0Multi 2Util 19Pistol 4
HS % -22%K/D -9%

MoneyMack

2

15/17/7 · 1675 dmg

ADR

76

HS%

27

K/D

0.88

Entry 1/0Multi 2Util 110Pistol 2

Smack931

2

10/18/6 · 1215 dmg

ADR

55

HS%

50

K/D

0.56

Entry 1/0Util 16AWP 1Pistol 3

Bennyquan

L8

8/18/6 · 1050 dmg

ADR

48

HS%

50

K/D

0.44

Util 15Pistol 2

KennyBangIt's team

7 · 6

InAReverie

L73

21/13/5 · 1785 dmg

ADR

81

HS%

71

K/D

1.62

Entry 3/0Multi 2Util 58Pistol 2

Mark_R93

L73

20/13/7 · 2098 dmg

ADR

95

HS%

55

K/D

1.54

Entry 1/0Multi 3Util 21Pistol 4

KennyBangIt

L83

19/14/5 · 2149 dmg

ADR

98

HS%

53

K/D

1.36

Entry 1/0Multi 2Util 158AWP 2Pistol 3

IiIbrax

L62

15/16/9 · 1824 dmg

ADR

83

HS%

60

K/D

0.94

Entry 5/0Util 48AWP 1Pistol 1

mikesan_

2

13/15/6 · 1461 dmg

ADR

66

HS%

38

K/D

0.87

Entry 1/0Util 66AWP 4Pistol 3

Half-by-half

First half

5 · 7

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.